greywulf said:That aside, it's surprisingly compliant in-game where 99% of the situations folks think out out-of-game just don't happen. Phew!
Darrell said:Bytor, those pocketmods are incredible!
Maybe you should try to restructure the rtf/pdf file so that the pocketmod prints all the arcane spells on one 'half' of the page and all the divine spells on the other. That way, a spell caster could run with only half a pocketmod.![]()
Regards,
Darrell
Darrell said:Bytor, those pocketmods are incredible!
Maybe you should try to restructure the rtf/pdf file so that the pocketmod prints all the arcane spells on one 'half' of the page and all the divine spells on the other. That way, a spell caster could run with only half a pocketmod.![]()
Regards,
Darrell
MeepoDM said:Is there a way to split these into two books of spells (arcane and divine), with the remaining pages blank or in a blank list format so my players can add new spells as they gain them? Kind of like their own "mini-spellbook"? I haven't fooled around with the pocketmod stuff enough to know if you can combine the 'Official' PocketMod mods with your own stuff?
bytor4232 said:Brilliant!
Attached, or you can download them from my site. I even included a nifty this-book-belongs-to part at the beginning. There is one title/id page, four pages of spells, and three blank pages to write spells in.