Microlite20 : the smallest thing in gaming


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greywulf said:
Jezter, I've played the M20 modern rules and love then just as they are. I wouldn't change a single thing.
Is there a separate macropedia entry for M20 modern rules? I didn't see anything specific about any 'modern' rules out there on the site.
 

jezter6 said:
Is there a separate macropedia entry for M20 modern rules? I didn't see anything specific about any 'modern' rules out there on the site.

It's on the downloads page as a regular print or pocketmod pdf.

There's no section in the Macropedia for M20 Modern House Rules, but if someone sent me some or added their own to the site.......... :)

EDIT: And kensanata, yes please! More Magic Makes Me Merry.
 
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I like this idea more and more. Anyone think of ditching the multiple dice and MicroTrue 20 it up?
Heck, the game would be even better if it was so small AND only needed one d20 to play.
 

jezter6 said:
I like this idea more and more. Anyone think of ditching the multiple dice and MicroTrue 20 it up?
Heck, the game would be even better if it was so small AND only needed one d20 to play.

My own game, Quick20, only uses the d20. It uses the damage save mechanic, but it's a bit different from True20 to accomodate the fact that Quick20 bases the majority of its advancement on its ability scores.

Incidentally, I'd like to thank light games fans for Quick20's amazing success. I hope that people can mix and match the systems they like to make a game they'll want to stick with.
 



eyebeams, Quick20 sounds great. It's on my to-buy list next paycheck day :) I'm all for minimal d20 system cross-polination. When the rules are so small, it's easy to pick the best rules from all of them.

I do have a wishlist for Microlite20 House Rules that I'll plough through when I've time - unless someone else wants to do them first and see their name in the Macropedia:

- Using only a d20 like Mutants & Masterminds. I'm with you, Jezter
- Using d6s - for those times when you've only a Yahtzee set to hand
- Alien races
- More Critters!
- ultramicrolite20 diceless
- a default campaign setting and more adventures

At some point I'm going to pull together a PDF bundle of the Revised Core Rules, the Macropedia and a couple of adventures and stick it on RPGNow for a couple of dollars. Anyone with a credit in there will get a copy for free.

Mark (if you're listening), here's where Creative Mountain Games comes in, methinks, if we're thinking along the same lines.

Sound fair?
 

I don't really care for more alien races, more critters, single-dice, single dice type, or diceless… :) But MORE ADVENTURES – YES!! And that's what I'll do now. I've basically finished my second adventure. And I'm working on the third... Hopefully ready by next weekend.
 

- ultramicrolite20 diceless

GM - A goblin is approaching you.
PLAYER - I'll swing my axe at it.
GM - Okay, pick a number between 1-20.
PLAYER - 8!
GM - You missed.
PLAYER - 13!
GM - Missed
PLAYER - 6, no 4!
GM - Missed, and missed. Now the goblin swings at you, pick a number between 1-20.
PLAYER - 20.
GM - Hit! And it's a natural 20 too!


Pilsnerquest
 

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