greywulf said:Kensanata, I think the Microlite20 site would benefit from an InspirationalMaps with links to maps by you and others. What do you think![]()
kensanata said:Done!
kensanata said:@Darrell: My offer to draw maps of anything that you have a little textual description of still stands!
For a fireball I'd be inclined to scale the hits radially with the "area of effect" being how much takes full damage from the blast. So, if you put three points into damage and area of effect 1, that's 3 points of damage where it hits, 2 points 5' away, 1 point 10' away.
Make it area of effect 2 and you get 3 points of damage where it hits and 5' away, 2 at 10' and 1 at 15'.
Also, I'd suggest clarifying what happens to any unstated variable. So if a magic user casts ball of fire and only gets a 6, it'll do damage 1, range touch, area of effect none, duration instant. It he rolls over 10, he could add an extra point of damage, increase the range to 1, make it area effect 1 or duration 1 round.
Touch/Melee 0
Close (30 feet) -1
Short (30 yards) -2
Medium (60 yards) -4
Long (100 yards) -6
Extreme (200 yards) -8
# Penalty
1 +0
2 -2
5 -4
10 -6
25 -8
50 -10
100 -12
[B]Result Modifier[/B]
Harmless effect +0
1 Hit (1d6 damage) -2
2 hits -5
4 hits -10
Per Healing (1d6 healing) -5
+1/-1 Stat for 10 rounds -5
Other Effect is…
… less severe than a hit -2
… like a hit -4
… worse than a hit -8
… crippling -12
... instant death -16

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.