kensanata said:I think to best emulate the old saving throw feature, I need to add something – either DC = 10 + caster level + caster MIND bonus, or (simpler) DC = 20. What do you prefer, WSmith?
Now that is proper first Traveller character death. Was it in combat or from old age?WSmith said:Lucky! At least your first charcater made it to a combat. My first Traveller charcater died during character creation!![]()
When I'm feeling cranky about initiative, I go back to everything happens at once. You have each player act in reverse Dex (agility, reflex whatever the system calls it) order. Effects such as death, paralysis, lose of limb, etc don't take effect until everybody has acted. Cool thing is, two swordfighters can run each other through, just like in real life.I am actually toying with the idea of ditching initiative all together. In all RPGs. Period. Crazy as it sounds, it tempts me.
WSmith said:A dragon's breath is an innate abilty, not really a spell. I dunno. Maybe DC of 20 + the spell level? […] DC 20 + the HD of the creature?
greywulf said:Getting rid of initiative....hmmmm.....ok. Convince me. Come up with a set of simple rules and we'll stick it in the Macropedia.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.