Unkabear
First Post
I am involved in a Midnight Tabletop game and I need to consider creating an alternate. Midnight is a unforgiving world and we have all accepted this. My current character is a 11 level character rogue 9/Thief acrobat 2. And I do love this character especially since we have 1) been in a Human city 2) the rest of the party is fey 3) we were chumped last game and only a handful of us escaped to free the rest. His rogue'ness has come in very handy and I love him. But we also lost most of our front line fighters and if something happens to my lovable rogue I think that I would like to contribute to the front line a bit. If he dies then I would go back to rogue but that is a different matter entirely.
For the fighter he would be either level 9 or 10 depending on the level the rest of the party is when I introduce him (start one level behind) He would be an Eranlander which does mean that at first level he will start out with FOUR feats (Fighter, first level, 2 from Eranlander) He would be ironblooded for survival reasons. I want him to wield either a quarter staff or great club as often our GM will start a new character into the game with nothing but...well sometimes he has cloths on his back, and those two weapons would be easy to obtain. This also means that I will have trouble with my AC and I need to address that all while dealing out lots of hurt.
The rest of our party (That is still alive) consists of a slew of archers a couple of channelers, one defender and one fighter/rogue.
Does anyone have any ideas or suggestions? Expect str to be at least 16 as well as con and dex to be around there as well. After that...well he is a fighter in the world of midnight.
Suggestions of how to progress him in levels would not go amiss as well.
Thank you.
For the fighter he would be either level 9 or 10 depending on the level the rest of the party is when I introduce him (start one level behind) He would be an Eranlander which does mean that at first level he will start out with FOUR feats (Fighter, first level, 2 from Eranlander) He would be ironblooded for survival reasons. I want him to wield either a quarter staff or great club as often our GM will start a new character into the game with nothing but...well sometimes he has cloths on his back, and those two weapons would be easy to obtain. This also means that I will have trouble with my AC and I need to address that all while dealing out lots of hurt.
The rest of our party (That is still alive) consists of a slew of archers a couple of channelers, one defender and one fighter/rogue.
Does anyone have any ideas or suggestions? Expect str to be at least 16 as well as con and dex to be around there as well. After that...well he is a fighter in the world of midnight.
Suggestions of how to progress him in levels would not go amiss as well.
Thank you.