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Any of the 14 races from the Midnight book is allowed. Allowable classes are the standard classes for the setting (Rogue, Barbarian, Fighter, Channeler, Defender and Wildlander). Only non-lawful alignments will be allowed. All 34 heroic paths from the Midnight book and Against the Shadow suppliment book are available as choices.
Stats will be bought using the point buy method from the DMG. 42 points for buying stats. You can also reduce a stat from the beginning value of 8 to 6 and get 2 additional points to spend as an option. This would give one stat at 6 and 44 points to spend on the remaining 5 stats. After the stats are done and you have added racial modifiers, you can take one point from any one stat and add it to any one other stat. All characters will start with no equipment and no gold.
Example:
Thud the Erenlander Fighter:
Spend 16 for strength, 16 for constitution, 10 points for dexterity (42 points).
Then reduce charisma from 8 to 6 for 2 additional points and spend them on intelligence.
Result:
Then add racial mods.
Since race is erenlander we choose +2 Str and -2 Wis.
Result: Str 20, Dex 16, Con 18, Int 10, Wis 6, Cha 6
Now take 1 for 1: Take 1 from charisma and add it to strength.
Final Result: Str 21, Dex 16, Con 18, Int 10, Wis 6, Cha 5
We will use the 3.5e rules.
Characters begin with no background.
For now I need you to decide race, class, heroic path, and your basic 6 stats.
Players:
Toric_Arthendain
Brother Shatterstone
Later,
Tailspinner
Stats will be bought using the point buy method from the DMG. 42 points for buying stats. You can also reduce a stat from the beginning value of 8 to 6 and get 2 additional points to spend as an option. This would give one stat at 6 and 44 points to spend on the remaining 5 stats. After the stats are done and you have added racial modifiers, you can take one point from any one stat and add it to any one other stat. All characters will start with no equipment and no gold.
Example:
Thud the Erenlander Fighter:
Spend 16 for strength, 16 for constitution, 10 points for dexterity (42 points).
Then reduce charisma from 8 to 6 for 2 additional points and spend them on intelligence.
Result:
Then add racial mods.
Since race is erenlander we choose +2 Str and -2 Wis.
Result: Str 20, Dex 16, Con 18, Int 10, Wis 6, Cha 6
Now take 1 for 1: Take 1 from charisma and add it to strength.
Final Result: Str 21, Dex 16, Con 18, Int 10, Wis 6, Cha 5
We will use the 3.5e rules.
Characters begin with no background.
For now I need you to decide race, class, heroic path, and your basic 6 stats.
Players:
Toric_Arthendain
Brother Shatterstone
Later,
Tailspinner
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