Midnight: Dawning of the Night Princes (OOC) [Full]

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Any of the 14 races from the Midnight book is allowed. Allowable classes are the standard classes for the setting (Rogue, Barbarian, Fighter, Channeler, Defender and Wildlander). Only non-lawful alignments will be allowed. All 34 heroic paths from the Midnight book and Against the Shadow suppliment book are available as choices.

Stats will be bought using the point buy method from the DMG. 42 points for buying stats. You can also reduce a stat from the beginning value of 8 to 6 and get 2 additional points to spend as an option. This would give one stat at 6 and 44 points to spend on the remaining 5 stats. After the stats are done and you have added racial modifiers, you can take one point from any one stat and add it to any one other stat. All characters will start with no equipment and no gold.

Example:
Thud the Erenlander Fighter:
Spend 16 for strength, 16 for constitution, 10 points for dexterity (42 points).
Then reduce charisma from 8 to 6 for 2 additional points and spend them on intelligence.
Result:
Then add racial mods.
Since race is erenlander we choose +2 Str and -2 Wis.
Result: Str 20, Dex 16, Con 18, Int 10, Wis 6, Cha 6
Now take 1 for 1: Take 1 from charisma and add it to strength.
Final Result: Str 21, Dex 16, Con 18, Int 10, Wis 6, Cha 5

We will use the 3.5e rules.

Characters begin with no background.

For now I need you to decide race, class, heroic path, and your basic 6 stats.

Players:
Toric_Arthendain
Brother Shatterstone

Later,
Tailspinner
 
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Tail, just letting you know I found the thread. :) I'll probably be a warrior of some sort, more liken to a scout so I might be a rogue also.


The below is official
Race: Erenlander
Bloodline: Pureblood (AtS pg 31)
Class: Wildlander

Str: 14 Dex: 18 Con: 16 Int: 14 Wis: 14 Cha: 11

Racial: +2 Dex -2 Cha
Take: -1 Cha +1 Con

3.5 it might be simpler on my mind now. ;)
 
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Character Completion

Go ahead and finish your first level character. Don't worry about armor class, hit points, saves, etc. We'll worry about that later. Only add things that require a choice plus race, class, and heroic path features (see below).
Then note the changes for a (second) level character.
Next note the changes for a {forth} level character.
Finally note the changes for an [eighth] level character.

Example:
Continuing with my previous example...

Character Name: Thud Demwitt
Character Race: Erenlander
Character Class: Fighter
Heroic Path: Ironborn
Alignment: CG

Gender: M
Age: 18
Height: 6'0"
Weight: 190#
Eyes: Blue
Hair: Brown

Character Level: 1 (2){4}[8]

Language: Erenlander
-------------------------------------------------------

Str: 21 {22}[23]
Dex: 16
Con: 18
Int: 10
Wis: 6
Cha: 5

-------------------------------------------------------

Skills:
Name - Ranks taken
Climb - 4 (5){7}[11]
Jump - 4 (5){7}[11]
Profession [cook] - 4 (5){7}[11]
Ride - 4 (5){7}[11]

-------------------------------------------------------

Feats:
Power Attack
Cleave
Improved Initiative
(Blind-Fight)
{Combat Reflexes}
{Endurance}
[Point Blank Shot]
[Far Shot]
[Rapid Shot]

-------------------------------------------------------

Racial Features:
+2 any ability, -2 any other ability
2 extra feats
8 extra skill points and 2 per level
4 bonus ranks in Craft or Profession skill
Knowledge (central Erenland) class skill
Languages: Erenlander / Any
Favored Class: Any

Class Features:
1st Level - Bonus Feat
2nd Level - Bonus Feat
3rd Level - None
4th Level - Bonus Feat
5th Level - None
6th Level - Bonus Feat
7th Level - None
8th Level - Bonus Feat

Heroic Path Features:
1st Level - Incredible Resilience (HD: d12)
2nd Level - Fort Save +1
3rd Level - Natural Armor +1
4th Level - Improved Healing 1
5th Level - DR 1/-
6th Level - Elemental Resistance (Fire: 5)
7th Level - Fort Save +2
8th Level - Natural Armor +2

-------------------------------------------------------

Magic:
Spell-like abilities 1/day: None
Schools: None
0-level spells/day: 0
Spell Energy: 0
Spells:
0 - None
1 - None
2 - None
3 - None
4 - None
 
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Hey Tailspinner,

I feel like I'm operating on a half-empty tank here. I know you asked in the old thread who was still around and I responded there. Then I lost track of that thread and just stumbled across this one. What did you have in mind? Are you starting a new game? Did I miss some details somewhere?

Toric
 

Tail, I sort of figured I should wait in till you responded to my last email before finishing and posting. Most of it's done though. :)

Toric, why are you running on half-empthy?
 

Brother Shatterstone, I feel like I'm running on half-empty because I feel like I missed something somewhere. Tails asked in his old Midnight thread who was still around and then created this thread. I feel like I missed some information on what this game is going to be about, who is going to play, etc. You and I are the only players listed in this thread but the thread states it is full. I was just wondering if I missed some conversation about this game in a different thread.

Toric
 

Okay, the tank is full now. I found the old thread and saw Tailspinner's post there and now understand what we're doing here. I'll start working on a character idea and post it here soon.

Toric
 

Aye I understand now, and no what you see is what you got. I've traded a few emails with Tail but nothing more was revealed.

Enjoy the mystery but I suspect we are a small party and that you are looking at it. :)
 

Character Name: Aldric Shadetree
Race: Erenlander
Bloodline: Pureblood (AtS pg 31)
Class: Wildlander
Alignment: CG

Gender: Male
Age: 21
Height: 6'2"
Weight: 214 lbs.
Eyes: Blue
Hair: Brown

Character Level: 1 (2){4}[8]

Language: Erenlander
-------------------------------------------------------

Str: 14
Dex: 18 {19} [20] Ability Bonus
Con: 16
Int: 14
Wis: 14
Cha: 11 [12] Heroic

-------------------------------------------------------

Skills: (No ability modifiers included.) 110/110
Animal Empathy –
Climb [5] [7]
Craft: Bowmaking – 4 (5) {7}[7]
Handle Animal – 4 {7}
Heal – 4{5}[11]
Hide – 4 (5) {7} [11] * ~
Knowledge: Central Erenland – 4 {6}[8]
Knowledge: Nature – 4 {6} [8]
Listen – 4 (5) {7} [11]
Move Silently – 4 (5) {7} [11] * ~
Ride – 4 {5} [7]
Spot – 4 (5) {7} [11] *
Swim – (4)
Survival – 4 (5) {7}[11]

-------------------------------------------------------

Feats:
Combat Expert (1st level)
Improved Initiative (extra)
Dodge (extra)
Point Blank Shot (3rd level)
Quick Draw (Wilderlander Bonus)
Leadership (6th level)
Rapid Shot (Wilderlander Bonus)

-------------------------------------------------------

Racial Features:
+2 any ability (Dex), -2 any other ability (Cha)
2 extra feats
8 extra skill points and 2 per level
4 bonus ranks in Craft or Profession skill (Craft: Bowmaking)
Knowledge (central Erenland) class skill
Languages: Erenlander / Any
Favored Class: Any

Class Features:
1st Level – Wildlander Trait (Stealthy)
1st Level - Wild Empathy (1) (2){4}[9]
2nd Level - Wildlander Trait (Ghost Walk)
3rd Level - Danger Sense (Bonus to Spot Enemies)
4th Level – Smite 1/Day
5th Level - Wildlander Trait (Tracking)
6th Level – Danger Sense (Never Surprised)
7th Level - None
8th Level - Wildlander Trait (Quick Stride)


Heroic Path Features:
1st Level – Master Adventurer +2
2nd Level – Blood of Kings +2
3rd Level – Bonus Feat
4th Level – Skill Mastery
5th Level – Ability Increase
6th Level - Master Adventurer +4
7th Level - Blood of Kings +4
8th Level - Bonus Feat

-------------------------------------------------------

Magic:
Spell-like abilities 1/day: None
Schools: None
0-level spells/day: 0
Spell Energy: 0
Spells:
0 - None
1 - None
2 - None
3 - None
4 - None
 
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Leadership is fine, but you do not start with a cohort.

Since we decided on 3.5e you need to make the following changes:

Animal Empathy becomes the class feature Wild Empathy. This works just like for ranger or druid:

Wild Empathy (Ex): A wildlander can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person. The wildlander rolls 1d20 and adds her wildlander level and her Charisma modifier to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.
To use wild empathy, the wildlander and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time.
The wildlander can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but she takes a –4 penalty on the check.

Intuit Direction folded into Survival. Redistribute those points to other skills.
Wilderness Lore becomes Survival. Just change the name.

Are you using the same name as my example character? ;)
 

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