No offense taken, Brother Shatterstone. I have been trying to figure out what I wanted to play and up until a day or so ago, Tails hadn't set a deadline or stated when he planned to start the game. That said, here is the character.
Character Name: Galathir Celegond
Character Race: Wood Elf
Character Class: Channeler (Hermetic)
Heroic Path: Dragonblooded
Alignment: CG
Gender: M
Age: 18
Height: 5'2"
Weight: 110#
Eyes: Dark Blue
Hair: Black
Character Level: 1 (2){4}[8]
Language: High Elven*, Erenlander*, Trader's Tongue*, Orcish*, Old Dwarven, [Halfling]
* = Can read and write these languages
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Str: 12
Dex: 18
Con: 14
Int: 18 {19}[20]
Wis: 10
Cha: 8
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Skills:
Name - Ranks taken
Bluff - 2
Concentration - 2 (4){7}[11]
Handle Animal - 2 (3){5}[9]
Heal - 3 (5){7}[11]
Knowledge (Caraheen) - 2 (4){6}[10]
Knowledge (nature) - 2 (3){5}[9]
Knowledge (arcana) - 2 (4){7}[11]
Listen - 2 [4]
Profession (herbalist) - 4 (5){7}[11]
Search - 2 [3]
Spellcraft - 3 (5){7}[11]
Spot - 2 {3}[4]
Survival - 3 (5){7}[11]
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Feats:
Natural Healer
{Brew Herbal Concoctions}
[Craft Spell Talisman]
[Craft Spell Talisman]
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Racial Features:
+2 dexterity, -2 constitution
Medium size
Base Speed 30 feet
+2 saving throw bonus against enchantment spells or effects
1 extra skill point per class level
Low-Light Vision
Proficient with long sword or short sword; proficient with long bows and short bows;
proficient with all elven exotic weapons as if they were martial weapons
+2 bonus to Listen, Search and Spot
+4 on Climb checks when climbing trees
Knowledge (nature) class skill
Knowledge (Caraheen) class skill
+2 bonus on Knowledge (nature) and Survival rolls in woodlands and forests
3 extra points of spell energy
Can cast 3 0 level spells per day as inherent spell-like ability with no spell energy cost
Languages: High Elven; Bonus Languages: Colonial, Erenlander, Halfling, Jungle Mouth,
Old Dwarven, Orcish, Trader's Tongue
Favored Class: Channeler
Class Features:
1st Level - Magecraft, Bonus School, Bonus Spells, Art of Magic, Channeler Gift (Lorebook)
2nd Level - Summon Familiar
3rd Level - None
4th Level - Bonus School
5th Level - Bonus Feat, Art of Magic
6th Level - None
7th Level - None
8th Level - Bonus School
Heroic Path Features:
1st Level - Bonus Spell
2nd Level - Bolster Spell
3rd Level - Bonus Spell Energy +2
4th Level - Quickened Counterspelling
5th Level - Bonus Spell
6th Level - Improved Spellcasting
7th Level - Bolster Spell
8th Level - Bonus Spell Energy +4
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Magic:
Spell-like abilities 1/day: None
Schools: Universal, Transmutation, Lesser Conjuration, {Enchantment}, [Abjuration]
0-level spells/day: Create Water, Detect Magic, Cure Minor Wounds
Spell Energy: 8 (9){13}[20]
Spells:
0 - 5 Cure Minor Wounds, Create Water, Mending, Mage Hand, Arcane Mark
1 - 7 Cure Light Wounds, Mage Armor, Entangle, Stone Soup, (Obscuring Mist), (Pass Without Trace), {Sleep}
2 - 4 {Silver Blood}, {Cure Moderate Wounds}, {Web}, [Bull's Strength]
3 - 5 [Halfling Burrow], [Cure Serious Wounds], [Hold Person], [Fly], [Silver Wind]
4 - 3 [Silver Storm], [Cure Critical Wounds], [Stoneskin]