Midnight: Dawning of the Night Princes (OOC) [Full]

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Brother Shatterstone, looks good. You are ready to rumble.
Here is what I show for your character:

Character Name: Aldric Shadetree
Character Race: Erenlander
Character Class: Wildlander
Heroic Path: Pureblood
Alignment: CG

Gender: Male
Age: 21
Height: 6'2"
Weight: 214 lbs.
Eyes: Blue
Hair: Brown

Character Level: /0\ 1 (2) {4} [8]

Language: Erenlander R/W, Patrol Sign, [Black Tongue]
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Str: 14
Dex: 18 {19} [20] Ability Bonus
Con: 16
Int: 14
Wis: 14
Cha: 11 [12] Heroic

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Skills: /20\ 44 (54) {74} [114]
Name - Ranks taken
Climb - /0\ 0 (0) {0} [7]
Craft: Bowmaking – /0\ 4 (5) {6} [7]
Handle Animal – /2\ 4 (4) {7} [7]
Heal – /2\ 4 (4) {5} [11]
Hide – /2\ 4 (5) {7} [11] * ~
Knowledge: Central Erenland – /2\ 4 (4) {6} [8]
Knowledge: Nature – /2\ 4 (4) {6} [8]
Listen – /2\ 4 (5) {7} [11]
Move Silently – /2\ 4 (5) {7} [11] * ~
Ride – /2\ 4 (4) {5} [7]
Spot – /2\ 4 (5) {7} [11] *
Swim – /0\ 0 (4) {4} [4]
Survival – /2\ 4 (5) {7} [11]

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Feats:
Combat Expert (1st level)
Improved Initiative (extra)
Dodge (extra)
Point Blank Shot (3rd level)
Quick Draw (Heroic Path)
Leadership (6th level)
Rapid Shot (Heroic Path)

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Racial Features:
+2 any ability (Dex), -2 any other ability (Cha)
2 extra feats
8 extra skill points and 2 per level
4 bonus ranks in Craft or Profession skill (Craft: Bowmaking)
Knowledge (central Erenland) class skill
Languages: Erenlander; Bonus Languages: Any
Favored Class: Any

Class Features:
1st Level – Wildlander Trait (Stealthy)
1st Level - Wild Empathy: 1 (2) {4} [9]
2nd Level - Wildlander Trait (Ghost Walk)
3rd Level - Danger Sense (Bonus to Spot Enemies)
4th Level – Smite 1/Day
5th Level - Wildlander Trait (Tracking)
6th Level – Danger Sense (Never Surprised)
7th Level - None
8th Level - Wildlander Trait (Quick Stride)

Heroic Path Features:
1st Level – Master Adventurer +2
2nd Level – Blood of Kings +2
3rd Level – Bonus Feat
4th Level – Skill Mastery
5th Level – Ability Increase
6th Level - Master Adventurer +4
7th Level - Blood of Kings +4
8th Level - Bonus Feat

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Toric_Arthendain, looks good. You are ready to rumble.
Here is what I show for your character:

Character Name: Galathir Celegond
Character Race: Caransil
Character Class: Channeler (Hermetic)
Heroic Path: Dragonblooded
Alignment: CG

Gender: M
Age: 18
Height: 5'2"
Weight: 110#
Eyes: Dark Blue
Hair: Black

Character Level: /0\ 1 (2) {4} [8]

Language: High Elven*, Erenlander*, Trader's Tongue*, Orcish*, Old Dwarven, [Black Tongue]
* = Can read and write these languages
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Str: 12
Dex: 18
Con: 14
Int: 18 {19} [20]
Wis: 10
Cha: 8

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Skills: /20\ 41 (52) {74} [119]
Name - Ranks taken
Bluff - /1\ 2 (2) {2} [2]
Concentration - /1\ 2 (4) {6} [10]
Handle Animal - /1\ 2 (3) {5} [9]
Heal - /2\ 3 (5) {7} [11]
Knowledge (Caraheen) - /1\ 2 (3) {5} [10]
Knowledge (nature) - /1\ 2 (3) {4} [9]
Knowledge (arcana) - /1\ 2 (3) {6} [10]
Listen - /2\ 4 (4) {6} [8] *cross-class
Profession (herbalist) - /2\ 4 (4) {6} [11]
Search - /2\ 4 (4) {6} [6] *cross-class
Spellcraft - /1\ 3 (4) {5} [11]
Spot - /2\ 4 (4) {6} [8] *cross-class
Survival - /1\ 3 (5) {6} [10]
Language - /2\ 4 (4) {4} [4]

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Feats:
Natural Healer
{Brew Herbal Concoctions}
[Craft Spell Talisman]

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Racial Features:
+2 Dex, -2 Con
Medium size
Base Speed 30 feet
+2 saving throw bonus against enchantment spells or effects
1 extra skill point per class level
Low-Light Vision
Proficient with long sword or short sword; proficient with long bows and short bows;
proficient with all elven exotic weapons as if they were martial weapons
+2 bonus to Listen, Search and Spot
+4 on Climb checks when climbing trees
Knowledge (nature) class skill
Knowledge (Caraheen) class skill
+2 bonus on Knowledge (nature) and Survival rolls in woodlands and forests
3 extra points of spell energy
Can cast 3 0 level spells per day as inherent spell-like ability with no spell energy cost
Languages: High Elven; Bonus Languages: Colonial, Erenlander, Halfling, Jungle Mouth,
Old Dwarven, Orcish, Trader's Tongue
Favored Class: Channeler

Class Features:
1st Level - Magecraft, Bonus School, Bonus Spells, Art of Magic, Channeler Gift (Lorebook)
2nd Level - Summon Familiar
3rd Level - None
4th Level - Bonus School
5th Level - Bonus Feat, Art of Magic
6th Level - None
7th Level - None
8th Level - Bonus School

Heroic Path Features:
1st Level - Bonus Spell
2nd Level - Bolster Spell
3rd Level - Bonus Spell Energy +2
4th Level - Quickened Counterspelling
5th Level - Bonus Spell
6th Level - Improved Spellcasting
7th Level - Bolster Spell
8th Level - Bonus Spell Energy +4

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Magic:
Spell-like abilities 1/day: Create Water, Detect Magic, Cure Minor Wounds
Schools: Universal, Transmutation, Lesser Conjuration, {Enchantment}, [Abjuration]
0-level spells/day: 7 (7) {7} [8]
Spell Energy: 8 (9) {13} [20]
Spells:
0 - 5 Cure Minor Wounds, Create Water, Mending, Mage Hand, Arcane Mark
1 - 7 Cure Light Wounds, Mage Armor, Entangle, Stone Soup, (Obscuring Mist), (Pass Without Trace), {Sleep}
2 - 4 {Silver Blood}, {Cure Moderate Wounds}, {Web}, [Bull's Strength]
3 - 5 [Halfling Burrow], [Cure Serious Wounds], [Hold Person], [Fly], [Silver Wind]
4 - 3 [Silver Storm], [Cure Critical Wounds], [Stoneskin]

==================================================

maddmic, please recheck your languages.
Here is what I show for your character:

Character Name: Kimble Odnar Pipnock of the clan Durgis
Character Nickname (preferred): Kopa
Character Race: Dwarrow
Character Class: Fighter
Heroic Path: Sunderborn
Alignment: N

Gender: Male
Age: 57
Height: 3’11”
Weight: 55#
Eyes: Green
Hair: Brown

Character Level: /0\ 1 (2) {4} [8]

Language: Clan Dialect, Old Dwarven Pidgin, Orc Pidgin, +1 for Int, [Black Tongue]
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Str: 18 {19 Ability Bonus} [20 Heroic Path]
Dex: 16 [17 Ability Bonus]
Con: 16
Int: 12
Wis: 10
Cha: 10

-------------------------------------------------------

Skills: /6\ 12 (15) {21} [33]
Name - Ranks taken
Climb - /1\ 2 (3) {5} [7]
Craft: Weaponsmithing – /1\ 2 (3) {4} [6]
Intimidate – /1\ 2 (3) {5} [8]
Jump – /1\ 2 (2) {3} [6]
Ride – /1\ 2 (2) {2} [2]
Swim – /1\ 2 (2) {2} [4]

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Feats:
Power Attack (1st level)
Cleave (extra)
(2nd) Weapon Focus (Dwarven Waraxe)
(3rd) Two Weapon Fighting
(4th) Weapon Specialization (Dwarven Waraxe)
(6th) Great Cleave
(6th) Improved Two-Weapon Fighthing
(8th) Improved Critical (Dwarven Waraxe)

-------------------------------------------------------

Racial Features:
+2 Charisma
+1 Attack (Size)
+1 AC (Size)
+4 to Hide (Size)
Darkvision 60’
+2 to saves against spells and spell like effects
+2 to saves against poison
+1 natural armor
Dwarf & Gnome blood
Raised with Dwarves
Stonecunning: +2 notice unusual stonework (search)
+1 dodge bonus to AC against orcs
Proficient w/ Dwarven exotic weapons
+2 to Appraise and Craft checks related to stone or metal
+2 to Climb checks
Gain Knowledge: Kaladrun Mountains
Languages: Clan Dialect, Old Dwarven Pidgin, Orcish Pidgin; Bonus Languages: Old Dwarven, Orcish, other Clan Dialect, Trader’s Tongue

Class Features:
1st Level - Bonus Feat
2nd Level - Bonus Feat
3rd Level - None
4th Level - Bonus Feat
5th Level - None
6th Level - Bonus Feat
7th Level - None
8th Level - Bonus Feat

Heroic Path Features:
1st Level – Blood of the Planes +4
2nd Level – Summon Monster I 1/day
3rd Level – Planar Fury 1/day
4th Level – Summon Monster II 1/day
5th Level – +1 Str
6th Level – Astral Sight
7th Level – Summon Monster III 1/day
8th Level - Planar Fury 2/day
 
Last edited by a moderator:

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Looks good except for languages. Should be:
Clan Dialect (Durgis), Old Dwarven Pidgin, Orc Pidgin, +1 additional due to Intelligence chosen from Old Dwarven, Orcish, other Clan Dialect, and Trader’s Tongue

Also change your heroic path abilities to match your new heroic path.

maddmic said:
Fixed...

Character Name: Kimble Odnar Pipnock of the clan Durgis
Character Nickname (preferred): Kop
Character Race: Dwarrow
Character Class: Fighter
Heroic Path: Sunderborn
Alignment: N

Gender: Male
Age: 57
Height: 3’11”
Weight: 55#
Eyes: Green
Hair: Brown

Character Level: 1 (2) {4} [8]

Language: Clan Dialect, Old Dwarven Pidgin, Orc Pidgin, Trader’s Tongue, Erenlander, High Elven Pidgin
-------------------------------------------------------

Str: 18 {19} [20] Ability Bonus
Dex: 16 [17]
Con: 16
Int: 12
Wis: 10
Cha: 10

-------------------------------------------------------

Skills: 12 (15) {21} [33]
Name - Ranks taken
Climb - 2 (3) {5} [7]
Craft: Weaponsmithing – 2 (3) {4} [6]
Handle Animal – 0 (0) [0]
Intimidate – 2 (3) {5} [8]
Jump – 2 (2) {3} [6]
Ride – 2 (2) {2} [2]
Swim – 2 (2) {2} [4]

-------------------------------------------------------

Feats:
Power Attack (1st level)
Cleave (extra)
(2nd) Weapon Focus (Dwarven Waraxe)
(3rd) Two Weapon Fighting
(4th) Weapon Specialization (Dwarven Waraxe)
(6th) Great Cleave
(6th) Improved Two-Weapon Fighthing
(8th) Improved Critical (Dwarven Waraxe)

-------------------------------------------------------

Racial Features:
+2 Charisma
+1 Attack (Size)
+1 AC (Size)
+4 to Hide (Size)
Darkvision 60’
+2 to saves against spells and spell like effects
+2 to saves against poison
+1 natural armor
Dwarf & Gnome blood
Raised with Dwarves
Stonecunning: +2 notice unusual stonework (search)
+1 dodge bonus to AC against orcs
Proficient w/ Dwarven exotic weapons
+2 to Appraise and Craft checks related to stone or metal
+2 to Climb checks
Gain Knowledge: Kaladrun Mountains
Languages: Clan Dialect, Old Dwarven Pidgin, Orcish Pidgin; Bonus Languages: Old Dwarven, Orcish, other Clan Dialect, Trader’s Tongue

Class Features:
1st Level - Bonus Feat
2nd Level - Bonus Feat
3rd Level - None
4th Level - Bonus Feat
5th Level - None
6th Level - Bonus Feat
7th Level - None
8th Level - Bonus Feat

Heroic Path Features:
1st Level – +2 bonus to initiative
2nd Level – +1 dodge bonus to AC
3rd Level – +5ft. speed
4th Level – Burst of spped 1/Day
5th Level – +1 Dex
6th Level – +4 bonus to initiative
7th Level – +2 dodge bonus to AC
8th Level – +10 ft. speed
 
Last edited by a moderator:


Brother Shatterstone said:
You know I think I messed up my languages also. I would have to look when I get home but I think my lack of languages is a mistake.

I am sorry I missed this. You have two more slots to use. Choose from:
Patrol Sign, Halfling, Old Dwarven, Clan Dialects, Trader’s Tongue, Coutier, Colonial, or Orcish

Or you can choose one of the following (they each require two slots):
High Elven, Jungle Mouth, or Norther
 

OK. It looks like we have:

Brother Shatterstone - Aldric Shadetree: Erenlander Pureblood Wildlander
Toric_Arthendain - Galathir Celegond: Caransil Dragonblooded Channeler (Hermetic)
maddmic - Kimble Odnar Pipnock: Dwarrow Sunderborn Fighter

AND

NPC1 - ?: Elfling Quickened Rogue
NPC2 - ?: Dwarf Ironborn Defender
NPC3 - ?: Dworg Beast Barbarian

I hope to get started tomorrow. If not we will get going Monday.

Tails
 

Tailspinner said:
I am sorry I missed this. You have two more slots to use. Choose from:
Patrol Sign, Halfling, Old Dwarven, Clan Dialects, Trader’s Tongue, Coutier, Colonial, or Orcish

If possible I would take the read and write Erenlander. Also I noticed that you don't have black tongue on the list. Is that on purpose or by accident? If by accident I take it and if not I'll take the Patrol Sign, and if I can take Read and write than I take the trader’s tongue. :)
 

Brother Shatterstone said:
If possible I would take the read and write Erenlander. Also I noticed that you don't have black tongue on the list. Is that on purpose or by accident? If by accident I take it and if not I'll take the Patrol Sign, and if I can take Read and write than I take the trader’s tongue. :)

Actually the entry for Erenlander bonus languages is:

Bonus Languages: Any except secret languages such as druidic and black tongue.

Yes I forgot to mention read/write.

You have two more slots to use. Choose from:
Patrol Sign, Halfling, Old Dwarven, Clan Dialects, Trader’s Tongue, Coutier, Colonial, or Orcish

Or you can choose one of the following (they each require two slots):
High Elven, Jungle Mouth, or Norther

Or for any of the above that you already know you can take read/write for an additional slot except for Patrol Sign and Orcish which don't have a written form.

So, you can take Erenlander R/W and Patrol Sign or you could take Trader's Tongue R/W (one slot for speak and one for R/W) or another combination that uses two slots.
 




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