Brother Shatterstone, please verify your skill points for forth level.
Here is what I show for your character:
Character Name: Aldric Shadetree
Character Race: Erenlander
Character Class: Wildlander
Heroic Path: Pureblood
Alignment: CG
Gender: Male
Age: 21
Height: 6'2"
Weight: 214 lbs.
Eyes: Blue
Hair: Brown
Character Level: 1 (2) {4} [8]
Language: Erenlander
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Str: 14
Dex: 18 {19} [20] Ability Bonus
Con: 16
Int: 14
Wis: 14
Cha: 11 [12] Heroic
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Skills: 44 (54) {74} [114]
Name - Ranks taken
Climb - 0 (0) {0} [7]
Craft: Bowmaking – 4 (5) {7} [7]
Handle Animal – 4 (4) {7} [7]
Heal – 4 (4) {5} [11]
Hide – 4 (5) {7} [11] * ~
Knowledge: Central Erenland – 4 (4) {6} [8]
Knowledge: Nature – 4 (4) {6} [8]
Listen – 4 (5) {7} [11]
Move Silently – 4 (5) {7} [11] * ~
Ride – 4 (4) {5} [7]
Spot – 4 (5) {7} [11] *
Swim – 0 (4) {4} [4]
Survival – 4 (5) {7} [11]
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Feats:
Combat Expert (1st level)
Improved Initiative (extra)
Dodge (extra)
Point Blank Shot (3rd level)
Quick Draw (Heroic Path)
Leadership (6th level)
Rapid Shot (Heroic Path)
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Racial Features:
+2 any ability (Dex), -2 any other ability (Cha)
2 extra feats
8 extra skill points and 2 per level
4 bonus ranks in Craft or Profession skill (Craft: Bowmaking)
Knowledge (central Erenland) class skill
Languages: Erenlander; Bonus Languages: Any
Favored Class: Any
Class Features:
1st Level – Wildlander Trait (Stealthy)
1st Level - Wild Empathy: 1 (2) {4} [9]
2nd Level - Wildlander Trait (Ghost Walk)
3rd Level - Danger Sense (Bonus to Spot Enemies)
4th Level – Smite 1/Day
5th Level - Wildlander Trait (Tracking)
6th Level – Danger Sense (Never Surprised)
7th Level - None
8th Level - Wildlander Trait (Quick Stride)
Heroic Path Features:
1st Level – Master Adventurer +2
2nd Level – Blood of Kings +2
3rd Level – Bonus Feat
4th Level – Skill Mastery
5th Level – Ability Increase
6th Level - Master Adventurer +4
7th Level - Blood of Kings +4
8th Level - Bonus Feat
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Toric_Arthendain, please verify your skill points at all four levels.
Note I added a spot for "Language" to keep track of points spent on languages.
You had the same feat chosen twice, so you still need one more feat.
Check your three inherent spells for being a wood elf with INT of 10 or higher. Those have to come from the Wizard's spell list.
Here is what I show for your character:
Character Name: Galathir Celegond
Character Race: Caransil
Character Class: Channeler (Hermetic)
Heroic Path: Dragonblooded
Alignment: CG
Gender: M
Age: 18
Height: 5'2"
Weight: 110#
Eyes: Dark Blue
Hair: Black
Character Level: 1 (2) {4} [8]
Language: High Elven*, Erenlander*, Trader's Tongue*, Orcish*, Old Dwarven, [Halfling]
* = Can read and write these languages
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Str: 12
Dex: 18
Con: 14
Int: 18 {19} [20]
Wis: 10
Cha: 8
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Skills: 40 (50) {70} [111]
Name - Ranks taken
Bluff - 2 (2) {2} [2]
Concentration - 2 (4) {7} [11]
Handle Animal - 2 (3) {5} [9]
Heal - 3 (5) {7} [11]
Knowledge (Caraheen) - 2 (4) {6} [10]
Knowledge (nature) - 2 (3) {5} [9]
Knowledge (arcana) - 2 (4) {7} [11]
Listen - 2 (2) {4} [4]
Profession (herbalist) - 4 (5) {7} [11]
Search - 2 (2) {3} [3]
Spellcraft - 3 (5) {7} [11]
Spot - 2 (2) {3} [4]
Survival - 3 (5) {7} [11]
Language - 8 (8) {8} [10]
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Feats:
Natural Healer
{Brew Herbal Concoctions}
[Craft Spell Talisman]
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Racial Features:
+2 Dex, -2 Con
Medium size
Base Speed 30 feet
+2 saving throw bonus against enchantment spells or effects
1 extra skill point per class level
Low-Light Vision
Proficient with long sword or short sword; proficient with long bows and short bows;
proficient with all elven exotic weapons as if they were martial weapons
+2 bonus to Listen, Search and Spot
+4 on Climb checks when climbing trees
Knowledge (nature) class skill
Knowledge (Caraheen) class skill
+2 bonus on Knowledge (nature) and Survival rolls in woodlands and forests
3 extra points of spell energy
Can cast 3 0 level spells per day as inherent spell-like ability with no spell energy cost
Languages: High Elven; Bonus Languages: Colonial, Erenlander, Halfling, Jungle Mouth,
Old Dwarven, Orcish, Trader's Tongue
Favored Class: Channeler
Class Features:
1st Level - Magecraft, Bonus School, Bonus Spells, Art of Magic, Channeler Gift (Lorebook)
2nd Level - Summon Familiar
3rd Level - None
4th Level - Bonus School
5th Level - Bonus Feat, Art of Magic
6th Level - None
7th Level - None
8th Level - Bonus School
Heroic Path Features:
1st Level - Bonus Spell
2nd Level - Bolster Spell
3rd Level - Bonus Spell Energy +2
4th Level - Quickened Counterspelling
5th Level - Bonus Spell
6th Level - Improved Spellcasting
7th Level - Bolster Spell
8th Level - Bonus Spell Energy +4
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Magic:
Spell-like abilities 1/day: Create Water, Detect Magic, Cure Minor Wounds
Schools: Universal, Transmutation, Lesser Conjuration, {Enchantment}, [Abjuration]
0-level spells/day: 7 (7) {7} [8]
Spell Energy: 8 (9) {13} [20]
Spells:
0 - 5 Cure Minor Wounds, Create Water, Mending, Mage Hand, Arcane Mark
1 - 7 Cure Light Wounds, Mage Armor, Entangle, Stone Soup, (Obscuring Mist), (Pass Without Trace), {Sleep}
2 - 4 {Silver Blood}, {Cure Moderate Wounds}, {Web}, [Bull's Strength]
3 - 5 [Halfling Burrow], [Cure Serious Wounds], [Hold Person], [Fly], [Silver Wind]
4 - 3 [Silver Storm], [Cure Critical Wounds], [Stoneskin]
==================================================
maddmic, please enter skill points at all four levels.
Note you only get languages from your dwarven side.
Here is what I show for your character:
Character Name: Kimble Odnar Pipnock of the clan Argnosh
Character Nickname (preferred): Kopa
Character Race: Dwarrow
Character Class: Fighter
Heroic Path: Quickened
Alignment: N
Gender: Male
Age: 57
Height: 3’11”
Weight: 55#
Eyes: Green
Hair: Brown
Character Level: 1 (2) {4} [8]
Language: Clan Dialect, Old Dwarven Pidgin, Orc Pidgin, Trader’s Tongue, +1 lang, +1 pidgin
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Str: 18 {19} [20] Ability Bonus
Dex: 16 [17]
Con: 16
Int: 12
Wis: 10
Cha: 10
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Skills: 12 (15) {21} [33]
Name - Ranks taken
Climb - 2
Craft: Weaponsmithing - 2
Handle Animal - 0
Intimidate - 2
Jump - 2
Ride - 2
Swim - 2
-------------------------------------------------------
Feats:
Power Attack (1st level)
Cleave (extra)
(2nd) Weapon Focus (Dwarven Waraxe)
(3rd) Two Weapon Fighting
(4th) Weapon Specialization (Dwarven Waraxe)
(6th) Great Cleave
(6th) Improved Two-Weapon Fighthing
(8th) Improved Critical (Dwarven Waraxe)
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Racial Features:
+2 Charisma
+1 Attack (Size)
+1 AC (Size)
+4 to Hide (Size)
Darkvision 60’
+2 to saves against spells and spell like effects
+2 to saves against poison
+1 natural armor
Dwarf & Gnome blood
Raised with Dwarves
Stonecunning: +2 notice unusual stonework (search)
+1 dodge bonus to AC against orcs
Proficient w/ Dwarven exotic weapons
+2 to Appraise and Craft checks related to stone or metal
+2 to Climb checks
Gain Knowledge: Kaladrun Mountains
Languages: Clan Dialect, Old Dwarven Pidgin, Orcish Pidgin; Bonus Languages: Old Dwarven, Orcish, other Clan Dialect, Trader’s Tongue
Class Features:
1st Level - Bonus Feat
2nd Level - Bonus Feat
3rd Level - None
4th Level - Bonus Feat
5th Level - None
6th Level - Bonus Feat
7th Level - None
8th Level - Bonus Feat
Heroic Path Features:
1st Level – +2 bonus to initiative
2nd Level – +1 dodge to AC
3rd Level – +5 ft. speed
4th Level – Burst of speed 1/day
5th Level – +1 Dex
6th Level – +4 bonus to initiative
7th Level – +2 dodge bonus to AC
8th Level - +10 ft. speed