pawsplay
Hero
I haven't come near to digesting the whole book yet, but I find Midnight very intriguing. It has strong Tolkienesque flavor. I find the disparty between heroic characters and everyone else a bit disconcerting--the setting is fairly low/restricted magic, except for the PCs--- but admittedly it clearly stamps the PCs as something exceptional. I'm always interested in new magic systems, although in this case the system is different enough that I realize that Midnight is not set up to simply play a D&D game in a different campaign world. It embraces an entirely different paradigm, using some of the same tropes but ultimately a game of legendary heroism more than quirky spells.
I found it a little odd not to have half-elves and half-orcs, instead having dworgs and elflings. Half-orc, half-dwarf is not an archetypal with deep roots in the genre, but it seems to fit in with the setting backstory. I wonder why that decision was made for aesthetic reasons, however; a way of distancing the game from Gygaxian fantasy?
I found it a little odd not to have half-elves and half-orcs, instead having dworgs and elflings. Half-orc, half-dwarf is not an archetypal with deep roots in the genre, but it seems to fit in with the setting backstory. I wonder why that decision was made for aesthetic reasons, however; a way of distancing the game from Gygaxian fantasy?