Buttercup
Princess of Florin
I told some of my players a bit about the Midnight campaign setting, and they wonder what the point is of playing in a world where there is no hope. I have no answer for them, because I wonder that too.
I love the bloodlines, I like the races, I like the idea of having no clerics but evil, magic sniffing ones. I even like the coherency of the monsters. But how do you keep players from throwing up their hands in despair?
I love the bloodlines, I like the races, I like the idea of having no clerics but evil, magic sniffing ones. I even like the coherency of the monsters. But how do you keep players from throwing up their hands in despair?