With all due respect to Mike Mearls, he is wrong. The action economy in 5th Edition is beautifully designed, and I wouldn't change a thing about it.
218 contradicting posts later it seems like it' not that obvious after all!
I would love to see a 6th edition of the game under Mearl's direction. He's a genius, second only to GG himself.
Care to hazard a guess what he is thinking of thenDoesn't convince me yet because we're gamers, we can argue about almost anything. if Mike Mearls wants to draft up an idea of what this would look like wit a little more detail I'm certainly open, but call me leery of way too many unintended powergaming consequences in the implementation. I can live with not being able to counter-counter, or not shank and sing for one round, if it means curbing other abuses from earler d20 efforts.
Well, I DM a 5th Edition game, but all this debate on action economy reminds me why I prefer B/X and AD&D; let's roleplay, not roll-play.
Doesn't convince me yet because we're gamers, we can argue about almost anything. if Mike Mearls wants to draft up an idea of what this would look like wit a little more detail I'm certainly open, but call me leery of way too many unintended powergaming consequences in the implementation. I can live with not being able to counter-counter, or not shank and sing for one round, if it means curbing other abuses from earler d20 efforts.
Care to hazard a guess what he is thinking of then
Tell that to 12 year old me, trying to figure out Surprise Rounds, Weapon Speed Factors, and conversions between yards and feet all because you've got four walls around you versus not having 'em.Well, I DM a 5th Edition game, but all this debate on action economy reminds me why I prefer B/X and AD&D; let's roleplay, not roll-play.
Action economy discussions are just the latest iteration of weapon speed factors, spell casting segments and "but I can do more than that in sixty seconds!" debates of AD&D. Please, with the "role-play" vs "roll-play" moralizing.
Tell that to 12 year old me, trying to figure out Surprise Rounds, Weapon Speed Factors, and conversions between yards and feet all because you've got four walls around you versus not having 'em.
Basic/Expert D&D, I'll give you -- I run that at conventions the way some people teach Checkers or Poker - any time, any where, no rule books needed. Character death? Take these six pages of quick start rules with character levels 1-4 on them, pick a class, copy down these dozen things, and get back in there!