MechaTarrasque
Hero
As you may know, Mike Mearls has been homebrewing a 5e Nethir Vale campaign. Now, he is working on a homebrew 5e Gamma World: https://www.sageadvice.eu/2018/10/08/mike-mearls-and-his-gamma-world-project/.
Things that stood out:
Hey TRPG designers, do you use gameplay loops as part of your design work? I’ve had a lot of free time this week so I took a stab at building one for the Gamma World project I’ve been tinkering with for a while.
It pushed me to consider a few things through a different design lens. For instance, I think GW wants to be a LOT more variable than D&D – wildly unpredictable difficulty, and rewards that are equally unhinged from any sort of expected loot progression.
Things that stood out:
Hey TRPG designers, do you use gameplay loops as part of your design work? I’ve had a lot of free time this week so I took a stab at building one for the Gamma World project I’ve been tinkering with for a while.
It pushed me to consider a few things through a different design lens. For instance, I think GW wants to be a LOT more variable than D&D – wildly unpredictable difficulty, and rewards that are equally unhinged from any sort of expected loot progression.