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Mike Mearls and his Gamma World project!

As you may know, Mike Mearls has been homebrewing a 5e Nethir Vale campaign. Now, he is working on a homebrew 5e Gamma World: https://www.sageadvice.eu/2018/10/08/mike-mearls-and-his-gamma-world-project/.

Things that stood out:

Hey TRPG designers, do you use gameplay loops as part of your design work? I’ve had a lot of free time this week so I took a stab at building one for the Gamma World project I’ve been tinkering with for a while.

It pushed me to consider a few things through a different design lens. For instance, I think GW wants to be a LOT more variable than D&D – wildly unpredictable difficulty, and rewards that are equally unhinged from any sort of expected loot progression.
 

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Part of the fun of Gamma World came from the PCs getting their hands on technology they shouldn’t have, and seeing if they obliterate themselves before their enemies with it. Heck, those mutations tables alone made for insanely unpredictable power levels.

I’d certainly love to see a new edition of Gamma World. Bonus points if it’s able to integrate smoothly with D&D for total post-apocalyptic magic and technology insanity.
 
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+1 for Gamma World 5e. WotC will have to finish psionics rules (Mental Mutations) and high-tech equipment stats / tables for it to be ready - so we must be patient still. But I've enjoyed playing GW since high school, and look forward to another shot at it !
 

Cool. In one of my 3.5e campaigns, I had pcs travel through a portal to a post apocalyptic military base. It was a 4-5 session interlude in which I used Darwin’s World material. It was fun.

Note: all the players in my group at the time were NASA scientists. They loved playing with broken and unusual technology in the game.
 

I love Gamma World. I like where Mearls' head is at regarding the core gameplay loop. Personally, I want my flavor of Gamma World to be strange, but not silly.
 


After buying my book of Eclipse Phase my vision of the sci-fi RPGs is different. But that transhuman technology isn't so cool if you notice when your memory could be loaded to a memory card, then the government could read it to see when you remember the last time you paid your taxes, and other things like that.

Do you know? If the gamma world is used to write a young post-apocalypse novel, and this become blockbuster... only they need the right writer with a good story.
 

+1 for Gamma World 5e. WotC will have to finish psionics rules (Mental Mutations) and high-tech equipment stats / tables for it to be ready - so we must be patient still. But I've enjoyed playing GW since high school, and look forward to another shot at it !



Would they though? I mean let's face it random mutations are a very different sort of thing than psionics that are supposed to be part of a class or feat, a smattering of certain spell-like abilities would be entirely appropriate for mutations, while a psionic class would need to do something a bit more profound and systematic.
 

As you may know, Mike Mearls has been homebrewing a 5e Nethir Vale campaign. Now, he is working on a homebrew 5e Gamma World: Mike Mearls and his Gamma World project!.

Things that stood out:

Hey TRPG designers, do you use gameplay loops as part of your design work? I’ve had a lot of free time this week so I took a stab at building one for the Gamma World project I’ve been tinkering with for a while.

It pushed me to consider a few things through a different design lens. For instance, I think GW wants to be a LOT more variable than D&D – wildly unpredictable difficulty, and rewards that are equally unhinged from any sort of expected loot progression.
Whatever happened to this project?
 


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