• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Mike Mearls and his Gamma World project!


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They did, twice.

(Ok maybe it wasn't WoTC)
The first Warcraft: The Roleplaying Game was released in 2003 under licenses from Blizzard and WotC and carried both the Warcraft and D&D logos, but was a Sword & Sorcery/Arthaus production. There were a handful of supplements released, but those lacked the D&D logo. Reading through it, I don't get the impression that WotC had much involvement beyond the licensing.

The second version, World of Warcraft: The Roleplaying Game was released in 2005, also by Sword & Sorcery/Arthaus but only under a Blizzard license, so none of the products carried the D&D logo. Both versions use the d20 system.
 

WotC should talk with Blizzard for a Warcraft d20. It is a famous franchise, but now it is not in the best moment, and they shouldn't ask too much.

The doors for a return of Gamma World shouldn't be closed and locked for a long time. It has got potential to be a cash-cow as multimedia franchise.
 

Into the Woods

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