Crimson Longinus
Legend
I'm warming up to the idea of bosses with "stages". Like in video games?
Any guidance on doing that sort of thing?
Eg; One solo boss has 3 stat blocks, one after the other. When the PCs defeat one, the next stat block "activates" and so on.
Seems like a good idea to me and could solve some issues, especially if the environment changes a bit too (again, think of epic video games).
Recently I did a two stage boss by just having an archmage instantly respawn as a lich once he was killed. (Both were 5.0 versions and the characters came prepared with aniticaster stuff, so it was not a very hard fight for them.)