At a lot of tables, the GM doesn't control things by anticipating the maths. The GM controls things by intervening directly, fudging dice rolls or manipulating the fictional situation.
At a lot of tables, the GM doesn't control things by anticipating the maths. The GM controls things by intervening directly, fudging dice rolls or manipulating the fictional situation.
While I don't think that fits D&D as D&D, I see your poont: I would again recommend taking a look at the Stormlight RPG.Most movies, tv shows, and novels that I have viewed, employ a combination of reliable powers plus big one-off rituals. And it is very many stories, including medievalesque fantasy, contemporary magical realism, superheroes, hi tech, etcetera. Even D&D stuff relies on vague rituals to explain the nonrepeatable big magical events.
I would argue that it's WotC's highest priority, however, far and away, so it's certainly relevant.Again, I think you are the only one saying that. There is a difference between pointing out reality and discussing the things thar are important in life. People are not suggestion that commercial success is the only thing matters. They are simply stating the reality that commercial success is important to a business. It is a motivating factor for a business and more so for a large one with significant financial responsibilities.
Isnt that completely represented by Black Widow and Hawkeye tho? Gandolf and the rest of the gang? Eleven and the hellfire club? Its not like this isnt present in narratives everywhere in fiction. In fact, you just convinced me that the everybody balanced is actually not common. Even chess has asymmetrical design are you saying it lacks good mechanics?Sure, but if you are arguing from the perspective of good game mechanics, then wonky disparity between Fighter and fullcasters is dubious.
For me, the D&D solution is an optional short-rest spell point system, that any fullcaster class can use.While I don't think that fits D&D as D&D, I see your poont: I would again recommend taking a look at the Stormlight RPG.
The original 2013 survey overrepresented and overvalued a group who were never going to buy 5e. And their touch still paints the edition.In playtesting phase that preceded 2014 and 2024, some of the designer proposals were radical. It was often the survey feedback that prevented their implementation. Once everything is in place it is more difficult to significantly change, but surveys were part of how they arrived in the first place.
I mean the easiest solution is to have different charts for spells per day..That wont work for me because I want the adventure day attrition model. More importantly, I want those resources in the hands of the players not the GM.
If true, its rather ironic that the best selling edition ever was designed mostly by folks who dont play it.The original 2013 survey overrepresented and overvalued a group who were never going to buy 5e. And their touch still paints the edition.
It sounds like a modular solution and I agree it would be pretty sweet. Too bad those grogs pushed 5E in a design direction that blew the doors off expectations and the solution hasnt been required.I mean the easiest solution is to have different charts for spells per day..
One with lots of slots for attrition.
One with few slots for cinematics
This is more like the adventuring party has player characters of different levels. Even then, tighter math makes it easier to figure out how to challenge each of the players.Isnt that completely represented by Black Widow and Hawkeye tho? Gandolf and the rest of the gang? Eleven and the hellfire club? Its not like this isnt present in narratives everywhere in fiction. In fact, you just convinced me that the everybody balanced is actually not common.
Each player of chess has exactly symmetric powers, except for who goes first.Even chess has asymmetrical design are you saying it lacks good mechanics?
The first thing the players would ask is why? Why does my character have variable power?The original 2013 survey overrepresented and overvalued a group who were never going to buy 5e. And their touch still paints the edition.
I mean the easiest solution is to have different charts for spells per day..
One with lots of slots for attrition.
One with few slots for cinematics