Jacob Lewis
Ye Olde GM
Just to clarify, this isn’t about advocating for one edition over another, or claiming that any particular approach is superior. The larger point is that we all love the game, yet none of us can agree on what it should do or how it should work—because there’s only one system that can exist as the currently supported one. Every table has different expectations, playstyles, and priorities, and the design tries to serve all of them simultaneously. The friction here isn’t personal; it’s structural.Solving them perhaps to your satisfaction, but I can tell you 4E was no solution to me. I actually like the 5E approach and slower evolution. You can say im too safe and too grounded in tradition but at least I still want to play the game. Though, thats the rub, I could also point to a number of things id like to change and "improve" in D&D that is likely to turn away others. Imma look at the silver lining instead and see D&D as a big tent casual game as opposed to the pinnacle of RPG design.
Claiming that one edition has “better” ideas or designs than another is just another example of this inherent incompatibility. Each edition emphasizes different trade-offs, and players’ preferences are naturally aligned with those differences. But because the system as a whole can only exist in a single, supported form at a time, debates about superiority or design quality become exercises in division rather than resolution. This is exactly why so many disagreements persist, even among fans who share a genuine love of the game—they are arguing within a framework that can never fully satisfy every perspective simultaneously.