payn
Glory to Marik
It was and it wasnt. The issue with 3E is they built "life hacks" into the system to allow you to opt out of it working that way.Minor point of order:
3E wasn't balanced the way 1E and 2E were, that's where the issue started.
It was and it wasnt. The issue with 3E is they built "life hacks" into the system to allow you to opt out of it working that way.Minor point of order:
3E wasn't balanced the way 1E and 2E were, that's where the issue started.
Ford's Model T once made a lot of money. I'm glad they never fixed anything or improved upon it.D&D makes a ton of money. There is no problem to be fixed.
There was a minor amount of attrition in 4e based on what you described, especially around the dailies.didn't (most methods of) healing in 4e burn your healing surges to function? so while most encounters are self contained ultimately they ARE grinding down your resources, as well as any dailies you burn.
Having started with 3E, it was pretty shocking the first tine I checked out what came before, and how 3E muddied the waters IMO.It was and it wasnt. The issue with 3E is they built "life hacks" into the system to allow you to opt out of it working that way.
I think as a game, it might better for my taste, but it might not be better for a lot of other people for which spells as daily resource is such a core conceit of D&D, that they would accept it as a worthy successor or viable game without them.I think the core of what was done is the correct approach. Again, the game should be encounter based, not attrition based on a day of time. Now maybe 4e got some things with that model right and so things wrong, but that shift in the focus is what is important and should be reiterated on. 5e tossed that out the window to its determint imo.
Yep, cause 4e was designed excellently. Just presented in a way that turned a lot of players off.
I have struggled to explain to my players how 4E was different from other editions and what the hubbub was even about...and they played 4E!And to your previous point, most 5e players have never really heard of 4e or have negative opinions of it; or if they have it’s probably rose tinted stuff via the Colvilles of the world. I think the changes in 5.24 from the original encounter guidelines are an acknowledgment of that along with the way that a preponderance of tables the company has seen actually play their game.
Case in point, the 3e cure light wound wand.It was and it wasnt. The issue with 3E is they built "life hacks" into the system to allow you to opt out of it working that way.
I will quote myself from earlier in this thread.
"In a nutshell, the dnd encounter model is backwards.
The model should assume that a party is at 100% juice for every encounter. And the system should be designed so that abilities mostly reset per encounter. 4e did it right in that regard.
And then....attrition is a function of the encounter itself. Take the mummy for example. You get cursed, and now you can't heal. Oh no...suddenly hp attrition goes from a non-factor into a major deal. Aka attrition should be the spice a DM can throw in, they can set an encounter with the idea "ok today I want my players sweating about hp over the day", and they can add in encounter elements that create those attrition effects. But the core game should assume minimal attrition, because that is the only way to balance the game for 1 fight a day or 10 fights a day. Make that the core....and give the DM the tools to add in attrition when they want that to be a factor in their encounters."
So you can have attrition, it just becomes a lever that the DM consciously chooses to pull, rather than the expectation they have to use all the time. Also the nature of an encounter is fairly easy to define. You could leave it nebulous if you wanted to, but a lot of people the notion of a "5 minute rest". Ok whatever happens right now is the encounter. Once I get a chance to take a 5 minute breather, the encounter is over. Its as simple as that.
What 4e tried to do was divide the "combat spells" and the "non-combat spells" into two different buckets.I think as a game, it might better for my taste, but it might not be better for a lot of other people for which spells as daily resource is such a core conceit of D&D, that they would accept it as a worthy successor or viable game without them.