Zardnaar
Legend
I think it’s the second-best balanced edition of D&D. Not a high bar, but it’s something.
5.5 best balance out if one is would want to play.
5.0 probably in 3rd or 4th place. B/X would be higher.
Note I include DM stuff as well.
I think it’s the second-best balanced edition of D&D. Not a high bar, but it’s something.
5.5e is amazingly balanced, for now, until they start releasing more books with power creep...5.5 best balance out if one is would want to play.
5.5e is amazingly balanced, for now, until they start releasing more books with power creep...
I never thought "Druid + Natural Spell" counted as being "out to break the game with super uber combos."It absolutely had its issues. However, if you play it with people who aren't out to break the game with super uber combos and just have fun with it, the sheer number of races, classes, feats, prestige classes, etc. allowed you to very accurately create just about any character concept. 5e doesn't have nearly as many, so quite often you have to settle with kinda sorta getting close to the concept.
Really? Like...really?5.5e is amazingly balanced, for now, until they start releasing more books with power creep...
Yes really. The most egregious Nova damage abilities were nerfed into the ground, the weakest classes and subclasses were all buffed to become closer to the most powerful ones, and damage is generally balanced more around consistent damage per round than just blowing all your resources in Turn 2 and then needing a rest. The balance is dramatically different (better IMO) than 2014 rulesReally? Like...really?
I'm genuinely baffled by this statement. How do you mean "balance" then? I'm sincerely trying not to slip into sarcastic jerkish responses here. I'm baffled that anyone could feel this way about 5.5e, and see it as somehow dramatically improved over 5.0, given it's...nearly totally unchanged, as far as balance is concerned.
I guess I haven't seen the "egregious Nova damage abilities" being nerfed. I agree that the weakest things were given buffs, but in my experience they were incredibly tiny buffs....and the powerful classes got their own buffs along with it, so it kinda came out in the wash in my experience. (And yes, I have in fact played 5.5e!)Yes really. The most egregious Nova damage abilities were nerfed into the ground, the weakest classes and subclasses were all buffed to become closer to the most powerful ones, and damage is generally balanced more around consistent damage per round than just blowing all your resources in Turn 2 and then needing a rest. The balance is dramatically different (better IMO) than 2014 rules
You have badly misinterpreted the rule. Nothing in it suggests 24 hours of real world table time.You have a task to do, do you sit for 24 hours before taking a break and then doing it? Unless the character is Deadpool, I expect they do not know rules of the game, nor can they epxploit them, for them it is life and an adventure.
I never thought "Druid + Natural Spell" counted as being "out to break the game with super uber combos."
And yes, I have known people on this very forum who either personally did this, or personally did things like it, following what made sense for their characters, and bumbling into something that made them stupidly overpowered. The reverse is, of course, dramatically easier, where one player picked things purely because they were enjoying themselves and now find they're being left behind by everyone else.