Crimson Longinus
Legend
Those of us on the "attrition is bad" side aren't actually saying attrition is bad. We're saying that the game math balancing encounters around attrition is bad. 1e didn't balance encounters around attrition, yet it still had attrition. The importance of that attrition depended on how the DM ran his game.
You might be saying that. Some are definitely saying that "attrition is bad" and want full (or at least almost full) refresh for every encounter.