Rainbow Scissors
Achaewomenid
Thread is growing faster than I can keep up with. Some random thoughts. I'd say the largest surprise would be that Mearls not understanding that different people play the game differently (or at least not caring). At least they admit that interaction and exploration exist now, even if not supported. Level based CR always seemed wrong to me as they can never be exactly tuned to every group. I sort of miss the old way where everything was divided into ten levels ranging from trivial to epic. As for groups playing with the 5minute work day. If that was not what the dungeon was designed for, it seems the 5E way to deal with it would be to give the dungeon lair power like monsters have lair powers, and every time the creatures in it are knowingly attacked and then the attacker retreat for a long rest, one of the powers gets activated. Represents the creatures inside taking action from those attacks. Could be extra perception, calling in reinforcements, just taking their treasure and bugging out, etc.
I like that idea. Giving the lair itself a "power" is a nice way to present the idea that time is important, but without needing to jump through a bunch of hoops to try to prevent the players from resting.
Instead of "no, you can't rest," the game becomes "yes, you can rest, but...," and I think that is a better way of handling it. Give the players a risk/reward tradeoff.