Doesn't that depend a bit?
I mean, constant pressure in my real life is exhausting. But pressure - in the sense of being confronted by challenges/obstacles that I can't ignore - in a game seems like an aspect of playing the game.
I would not say that, as I presented it, it does.
Some people are going to be good with lots of pressure
almost all of the time. Some are going to be good with extreme pressure in bursts. Some, a slow and irregular oscillation. Some, a fast oscillation.
But I think it's reasonable to say that, because pacing is of vital importance to the play experience, there do need to be
some moments without pressure. Hence, the pressure cannot be truly constant. There need to be moments where it ramps up, and moments where it ramps down--
occasionally to zero. But just as extreme pressure is a sometimes food for most people, zero pressure is a sometimes food for most people. It's extremely useful to have the ability to genuinely just stop and smell the roses every now and then.
If there
are people out there who can truly handle 100% constant pressure
all the time that they're playing, I would be very surprised. That doesn't mean it can't happen! But I'm not really sure what to make of "no, I definitely actually
need to be experiencing consistent pressure in every moment of play".
The (rough) uniformity of resource suites in 4e D&D certainly helps with this, in that it means there is no intraparty tension. It's players vs GM, not players vs one another.
Sure. And one of my constant frustrations with discussion of 5e is folks adamantly refusing to consider that that tension could ever exist in 5e--or, worse, that it couldn't ever be the case that the people who
don't have the Phenomenal Cosmic Powers might be the ones who want those who have them to be recharged, y'know, so that they
don't die (or, at least, don't stay dead).