Ugh this thread has cemented my distaste for adhering RAW to the CR system. I’ll never use it more than as a vague guideline. If giving short bows to goblins is “cheesing the system” then to hell with the system. That’s utterly preposterous.
I understand your point. The counterpoint is it doesn't let them rest "whenever they want." Again, if you are playing Warhammer, you're correct. But you are not. There is a narrative drive that sometimes stops them from resting in LTH. There are enemies that sometimes stop them from resting in LTH. There are tactical repercussions that sometimes stop them from resting in LTH.My stance is still that, regardless of whether or not you feel it's easy to mess with LTH (and similar magic) in your game, you shouldn't have to take those steps in the first place. If WotC wanted to force players to conserve resources and not rest whenever they wanted to, giving them tools that could, in fact, let them rest whenever they wanted to is crazy.
Narrative? "I know a table that doesn't respond to that."
Enemies have magic? "I've seen a game where none of the monsters have spells."
Tactical repercussions? "I've seen a table where there are only 30 goblins. No boss. No reinforcements."
Yes and that side is the one defending 5e design choices that removed or designed against d&d elements that would otherwise have given the GM tools that would have made those narrative tactical and extremely nebulous "magical" consequences to come later into a credible concern for players choosing to rest rest often . Instead we are treated to an endless string of ignore that and learn2gm basic gm advice that in many cases has only really been relevant to the lowest levels of play where players lack enough nova punch for rest early rest often to really matter.I understand your point. The counterpoint is it doesn't let them rest "whenever they want." Again, if you are playing Warhammer, you're correct. But you are not. There is a narrative drive that sometimes stops them from resting in LTH. There are enemies that sometimes stop them from resting in LTH. There are tactical repercussions that sometimes stop them from resting in LTH.
There are three things that stop them from resting whenever they want. Three. And when they can use LTH, good for them. It's a great spell to keep oozes, carrion crawlers, environmental effects, etc. away.
It's exhausting because one side refuses to acknowledge any of the three areas that limit the spell.
Narrative? "I know a table that doesn't respond to that."
Enemies have magic? "I've seen a game where none of the monsters have spells."
Tactical repercussions? "I've seen a table where there are only 30 goblins. No boss. No reinforcements."
Again, those tables above are not playing the game of D&D. They are playing a tactical combat game, and they are correct, the spell is overpowered for a table like that. But let's not pretend that is how the average table runs.