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Legend
That seems to be the way WotC are going which I think is great move with the concept.So why not just make a warlord subclass for each class?
That seems to be the way WotC are going which I think is great move with the concept.So why not just make a warlord subclass for each class?
I argued the exact same thing for the mystic. Thing is, the mystic was same stuff, different source. The warlord's different stuff, same source.So why not just make a warlord subclass for each class?
So why not just make a warlord subclass for each class?
So why not just make a warlord subclass for each class?
I think you nailed what I was really getting at with why you need all the different ____-lords because other classes have some of that already, so have the fighter version focused on attacks, and the sneaky one be the rogue(mastermind kind of already is)
At the unacknowledged 'role' layer, the Cleric, Bard, Druid & even Paladin all do what the Warlord did - they still have their "leader" capabilities, just more besides (the Paladin was only a secondary leader, and didn't exactly keep all his Defender toys, but that's another issue).Because there is no class that does what the warlord does.
Doing both (/some/ of the former, anyway, not every class needs a sub-class of every other class) would be very much in keeping with 5e design - existing fractional-wizard sub-classes as you point out, and, for that matter, the Bladesinger on the other side of that coin - and, it would increase the chances of being able to choose some sort of Warlord-lite when dropping in on a random campaign, even if the 'controversial' full Warlord class were unavailable, you still might be able to play something better than a PDK. Which is kinda the point. As Mearls said, the Eldritch Knight is there so you can play a fighter/magic-user even if the DM is too young to get that reference, and didn't opt into MCing. OK, I'm paraphrasing, there.A warlord subclass for each class would be neat thing to do, and I think lots of warlord fans would lke that, and those subclasses would likely also grab the interest of plenty of other people, too
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a warlord class would be neat option to have, too, just like even though we have wizard subclasses for several classes (eldritch knight, arcane trickster, arcana domain, way of the 4 elements to name four ), it's neat to have a wizard class.
As for your literal question - why not just do that? - the answer is because a warlord class would be neat option to have, too, just like even though we have wizard subclasses for several classes (eldritch knight, arcane trickster, arcana domain, way of the 4 elements to name four ), it's neat to have a wizard class.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.