First, this Legends and Lore article was really difficult to find.
I have some comments for Mike here. As always, I'll change most of the stats as to not violate the NDA.
This would be in the 4th edition table format if the forum allowed the html for it.
Hook Horror
Large Aberration
Initiative +2(wis)
AC 17(+2 dex, +5 natural)
HP 50(hd6d12)
Str 15(+2)
Melee Attack x2 per turn/Two hooks +5 (1d8+2(str); the hook horror cannot use a hook to attack if a victim is latched on it
Twist and Bite Any creature currently hooked by the hook horror takes 1d10+2(str) piercing damage. In addition, the hook horror can automatically bite an impaled creature for 2d6+2(str) extra damage.
Dex 15(+2)
Con 15(+2)
Latched A latched target can escape by using its action to succeed at a DC 12(+2con?) vs the victim's Strength check.
Int 15(+2)
Wis 15(+2)
Echolocation A hook horror detects movement at a range of up to 120ft.(60sq.). Opponents must have full cover to avoid detection.
Cha 15(+2)
Reach 10 feet(2sq.)
Speed 30 feet(6sq.), climb 30 feet
XP 500
I have some comments for Mike here. As always, I'll change most of the stats as to not violate the NDA.
This would be in the 4th edition table format if the forum allowed the html for it.
Hook Horror
Large Aberration
Initiative +2(wis)
AC 17(+2 dex, +5 natural)
HP 50(hd6d12)
Str 15(+2)
Melee Attack x2 per turn/Two hooks +5 (1d8+2(str); the hook horror cannot use a hook to attack if a victim is latched on it
Twist and Bite Any creature currently hooked by the hook horror takes 1d10+2(str) piercing damage. In addition, the hook horror can automatically bite an impaled creature for 2d6+2(str) extra damage.
Dex 15(+2)
Con 15(+2)
Latched A latched target can escape by using its action to succeed at a DC 12(+2con?) vs the victim's Strength check.
Int 15(+2)
Wis 15(+2)
Echolocation A hook horror detects movement at a range of up to 120ft.(60sq.). Opponents must have full cover to avoid detection.
Cha 15(+2)
Reach 10 feet(2sq.)
Speed 30 feet(6sq.), climb 30 feet
XP 500
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