In all honesty, Mass Combat rules ARE a section of rules that are missing overall for 5e, and there are many that would like to see such rules I imagine.
The interesting thing isn't so much that they are thinking about mass combat rules because they have been toying with that for years, as that the vehicle rules actually evolved out of what were first mass combat rules that haven't been broadcast yet (Mearls said they would be in UA "sometime soon").In all honesty, Mass Combat rules ARE a section of rules that are missing overall for 5e, and there are many that would like to see such rules I imagine.
Well, your wallet is your vote.I’d vote for no more rules. Yea.
I buy both. I love the physical books because they are beautiful and I like to sit without electronics sometime and page through a book.This may shock you, but there remain some of us that steadfastly refuse to use D&D Beyond and/or have an inordinate love of books.
I agree, except the digital part. I have no problem (as I stated) with the current way they are doing things.I'm so much more happier with this format than I would be for lots of splat books.
A rules compendium would be nice eventually, but I don't know that I would buy it as I have D&D Beyond. Maybe a beautiful 50 year collectors edition. Compendiums suffer from the issue of getting out of date, unless the game becomes static. If you wan't all the rules in one place, and up-to-date, digital is the way to go.
This is a great idea, I might buy a PDF of that. Of course I already have ship rules from Stronghold and Followers.Ok, It sounds like chapter 1 fluff and Saltmarsh city information. Hopefully more info than what Waterdeep Heist gave us. Chapter 2-8 adventures. Appendix A the Ship rules. Appendix b magic items Appendix C. Monsters.
Hopefully they take a page from Waterdeep heist "Volo’s Waterdeep Enchiridion ". And just sell the Ship rules on DM's Guild.