I'm A Banana
Potassium-Rich
When you face the ogre as a tough scary fight or boss monster than a single spell from a single character shouldn't end the fight.
But when you face an ogre as a guard it's not likely to have boss monster hp, so it should be taken down with sleep. Casting sleep as a 3rd level spell should do it. At that point it's fine if one person takes him down.
The difference being in the one instance, sleep is still effective but requires the entire party working together first. Rather than sleep just not working on boss monsters.
All true. I wouldn't propose making the spell a boss-fight-ender. I just shouldn't need to go beat up on the sentry (even at 1st level) just so that the rogue can sneak in undetected.
Though come to think of it, 5d8 hp is enough to affect a guard or two (average is 27, so a pair of guards per the monster doc is likely to go down...just won't affect a lot of truly CR 1 critters, which makes sense, since those are beasts at LV = CR...hmmm...).
I guess it's more fine than I was suspect of, depending on the monster choice the DM uses.
Agamon said:Sure it is, just cast it at higher level, when bypassing an encounter with an ogre makes sense. Unless you think it's cool for a 1st level party to put to sleep any encounter they come across, regardless of how tough it is?
Yep, exactly, you called it, I just want everyone to walk past all their encounters because magic sleep spell, that's precisely what I want, and I could not possibly actually want some other thing at all.