Everyone plays wow in real time simultaneously. That's not a particularly valid comparison given that it's not uncommon for a 5e player's next turn to be ten or more minutes away even without stuns. The 5e focus is too much on the impact of things like a stun and not enough on how 5e itself inflated the amount of time spent on all rounds★ or what enjoyable aspects of play are lost by focusing gameplay on zero consequence of action no plausible chance of failureDredging this back to its origin though, this is a situation that would have complete disengagement because there's just, nothing you can do.
In a day and age when everyone has a computer I could do as you say, waste my time updating a character sheet that is, frankly, probably not in much need of an update given VTTs let you do that and we probably on one. Orrr I can just open the tiny computer that practically everyone has on them and do anything else.
Being stun locked in WoW is excruciating for any more than 5 seconds, and at the 30 second mark you're begging for a dispell. If I'm having to put up with upwards of 10 minutes not having any prospect of playing the game like in the example that gave this of "Well, I guess i'm just running around like a headless chicken", I'm getting the phone out and playing Limbus Company because a Mirror Dungeon is worth more of my time than sitting around and doing sweet nothing.
There's only so much attention someone can pay in a situation where they've basically been told to go and do something else
D&D is not a sport. A referee does not make something a spot. There were certainly attempts to try and make D&D a sport but the fact that contest modules aren't a thing any more shows how that went.
I do more sport in being a world record holding speedrunner, and that's just me playing an old video game
In 5e you view things like updating your character sheet or recalculating your inventory weight as "waste my time" because the system itself removed the mechanical hooks that made doing that anything else and failed to support gms with variant rules to provide those mechanical hooks as optional,/variant drops in rules. It doesn't mean that being capable of getting stunned in play with plausibility is bad design, it means that the design is reprehensible in how it blames the gm for a failure in either direction
★compared to rounds in older editions
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