D&D General Mike Mearls says control spells are ruining 5th Edition

Going back to the main topic, I again think 4e roles as a module would help. Here is the role ruling I use.

RoleSave with Advantage Saves with Disadvantage Additional Save with Advantage if SoloDamage effectAC effect
Artillery Dex, IntConWisRange damage dice increase by 2-2 AC
BlasterCon, ChaDexWisAOE damage dice increase by 2
BruiserStr, DexInt, ChaCon
BruteStr, ConWisDexMelee damage dice increase by 2-2 AC
ControllerInt, WisDexCon
HealerWis, ChaStr, IntConHeal dice increase by 3-1 AC
LeaderWis, ChaDexConHeal dice increase by 2
LurkerDex, IntConWis
SkirmisherDex, IntWisCon
SoldierStr Conint, ChaDexRange damage dice decrease by 3+1 SC
TankStr, ConDexWis All damage dice decrease by 1+4 AC
 

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Wel my campaign ended. End boss was Fraz Urbluu. Boosted his HP to 500.

He died round 3 vs 5 lvl 13 PCs. He almost eliminated 1. Without buffing may have dropped 2 but heroes feast+aid sone of them had 160 odd hp.

He was encounter 5 for the day. 3 high, 1 medium, 1 meteor swarm.

Marilih and Balor hit like trucks but once they over load legendary saves the Valor went bye bye to banish spell.
 

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