The problem is the combination of per-attack fumble chance and representing the increased lethality at higher levels through multiple attacks. So it's not as big an issue in PF2, because higher-level characters in PF2 generally don't get more attacks. Instead, each attack gets individually more lethal through striking runes and weapon specialization. But in a game like PF1 or 5e where the biggest damage increases you get are from multiple attacks? Fumble-per-attack is devastating and turns fighter-types into the worst clutzes.