AnotherGuy
Hero
I stand by my non informative statementThanks for being so very informative.![]()
I stand by my non informative statementThanks for being so very informative.![]()
Yeah fully agree. I have quite the appreciation for how the tiered system worked in 4e, how the progressive engine catered for that (including the use of minions) and its why I favour a system where the first few levels of 5e get traded out (when at high level) for passive benefits to accentuate something similar for 5e. That and it also reduces the clutter on the character sheet.Oh man, i am getting nostalgic for 4E. Epic Destinies were surprisingly simple constructs and yet really worked well to sell their narrative and make you feel Epic.
This was great.I think 4e D&D rewards skilful, intelligent players at all tiers of play, in a least two ways: skill and intelligence are needed to achieve the benefits of cooperation and synergies in combat situations; and skill and intelligence (and also imagination) are needed to fully engage with the fiction (via p 42 as the resolution guidelines), both in and out of combat.
Here's an example of the latter, from upper Epic tier:
This is the sort of thing that of course will play differently at different tables, But because 4e has a consistent, coherent framework for establishing costs (action economy, recovery or non-recovery of abilities within a common resource suite, sacrificing permanent items (or item-equivalent effects), etc) and DCs (the DC by level table); and because the fiction of tiers is pretty clear and other parts of the game (like Paragon Paths and Epic Destinies) reinforce that fiction, meaning that appropriate effects are also reasonably identifiable; the game facilitates rather than impedes a particular table reaching a consensus about how something like sealing the Abyss can, mechanically, be done.
One thing I like about them is that they are express ("in your face"). The PC is a demigod, or one of the Raven Queen's chief marshals, or - in the case of the chaos sorcerer PC in my play excerpt - an Emergent Primordial.
An emergent primordial can do more than just hang out at the tavern waiting for quests. They're the sort of being that might seal the Abyss!
The OP wasn't exactly accurate with what mearls wrote. It was more of a well deserved thumping of an ugly hack that replaced something more elegant but more complex in past editions than a barb directed at control spells.How can we say control spells are ruining 5E if we can't figure out what an unruined 5E looks like???
In the sealing of the Abyss, movement by the characters was being measured on the grid, in accordance with the movement rules. But the expansion of the zone by way of the Arcana check and use of the Stretch Spell ability was not being tracked on the grid - this was a layer-wide effect.This was great.
I assume that because grid movement was not a concern at it seems in the above play example you allowed leeway with how much area was covered via the move action?