aiouh
Explorer
I mean the title isn't even that disingenious or clickbaity.
In this episode, Mike Mearls talks about how 5E tried to make the game run simpler before the 3.5/4e days and how 5.5 just added those back in, referring to how the design goal of 5E "falls apart"
The title does not say "D&D is dead and is dying"
In this episode, Mike Mearls talks about how 5E tried to make the game run simpler before the 3.5/4e days and how 5.5 just added those back in, referring to how the design goal of 5E "falls apart"
The title does not say "D&D is dead and is dying"