Mike's Dealmaker List

RigaMortus2 said:
OT...

I always wanted to know, when quoting someone, what is the purpose of quoting them and then just using the word "This" afterwards? Is that supposed to mean something? I see it all the time, and not sure why it is used...

I take it to mean that it is something you agree with, but then, why not just say "I agree" or /agree?
Well, you need at least three characters after a quote to post -- any fewer and it just won't let you -- and "agree." is six letters, while "This." is five.

And "agree" is five, but an incomplete thought. Which is totally different from "this", obviously. :)

Er, ah, um, I mean "This." (I believe it's a hongism, originally, but I do kind of enjoy blaming much of enworld's quirks on him.)
 

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Lackhand said:
I actually wish that it had gone the other way. I'm glad they've consolidated, so that AC works the same way that reflex does, for instance -- but there was a lot of good stuff to be said for "Roll a reflex save or fall in the pit trap". Is that now an initiative check, or what? I'd have rather seen everything become a die roll, though that'd take twice as long, so I understand why it wasn't done.

Attacks are rolls versus static defense in 4e. So instead of a reflex save, the pit makes an attack (with some level dependent bonus) vs your static reflex score. A wizards fireball would be an INT vs REF as well. Poison would be an attack vs your FORT.

As for going the other way, I always wanted to try the Unearthed Arcana variant where the PC rolls a Defense Roll versus a static attack. Math wise, you could set it up so they are functionally equivalent to the DM rolling vs the appropriate defense. Not sure how hard or easy it would be to do on the fly. That said, excel can work wonders.
 


I agree with a great deal of these dealmakers.

I'd also like to add a 'me too' to being more excited to DM this edition than *any* previous edition.

The fact that classes are brought more in line with each other is another large plus for me. I never cared for mages being in one school of play, clerics being in another, druids being yet another, and paldins/rangers/other hybrids being shunted off into their own little sphere of class ability. The melee classes started to lose steam later on. Instead of a fighter rolling the 10d6 that the mage did after the mage cast a 'guaranteed hit' fireball, they were stuck with rolling a degrading list of numbers in the hope that perhaps two of their attacks hit.

Will I miss 3e? Certainly. There were parts of the game which showed that they were obviously written with as much love and care for the game that 4e's authors have for D&D. I even thank the people who brought 3e into light after 2e had more or less breathed its last breath.

4e is merely an evolution based on the framework of earlier editions. It won't please everyone's taste but that would be impossible. I'm one of those people who was pleased with what they previewed.

Every time I read one of the dev's logs (especially Mike Mearl's) about games they are running or playing in, I think to myself: I cannot wait to DM this edition.
 

Xorn said:
As a matter of fact, I'll change my main "dealmaker" to that:

I've never been this excited to DM.

4e will grab casual DMs and casual players.

4e will grab hard-core DMs.

The group that 4e is most likely to fail to grab, in my opinion, are hard-core 3.5 players.
 

Wulf Ratbane said:
4e will grab casual DMs and casual players.

4e will grab hard-core DMs.

The group that 4e is most likely to fail to grab, in my opinion, are hard-core 3.5 players.

Yeah but hardcore players are pretty much hostage to their hardcore DM. :)

But seriously, you may have a point. On superficial appearance, it seems the ratio of 4e lovers / grogard is higher among DM then player. Yet we are the ones who typically have the most $ invested in previous editions.
 



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