Dareoon Dalandrove
First Post
Ok here is the deal. A player in my d20 modern game is basically playing a barbarian. He had designed his character to be a martial artist and had told me that he wanted to be a "fireball". he mentioned Martin Riggs from lethal weapon. That's not what he has become though. The group is part of a military unit and carry out missions. On a recent trip to France he assaulted a snooty Concierge then walked out side of the hotel and knocked out a bell boy who tried to intervene. I have five players in my group and two are quite agrivated at his behaviour. Typical moves are, charge, disarm, attack.
So on to the question. Players have submitted "complaints" with their superior officer. So I thought about having two players try the case. I plan to motivate both by giving awards and penalties based on their performance. The idea is that I want the players to give it their all and not flub the case to save the character. i was thinking that I would have everyone vote on secret ballot on guilt or innocence and then hand down sentence. I would have liked to have another player to even out the jury and have them decide sentence, but I don't think that will be possible. So I looking for suggestions on how to improve or other novel ideas on handling the situation
So on to the question. Players have submitted "complaints" with their superior officer. So I thought about having two players try the case. I plan to motivate both by giving awards and penalties based on their performance. The idea is that I want the players to give it their all and not flub the case to save the character. i was thinking that I would have everyone vote on secret ballot on guilt or innocence and then hand down sentence. I would have liked to have another player to even out the jury and have them decide sentence, but I don't think that will be possible. So I looking for suggestions on how to improve or other novel ideas on handling the situation