Milo Windby PCs

Milo Windby

First Post
Hello hello hello!

I'll be posting the characters from my storyhour here. I'll try to just edit them to keep them up to date rather than posting multiple sheets. Right now they're just bare bones, we'll get some bios and descriptions up as soon as we can.
 

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Brigit Deeperdown

Brigit Deeperdown, Female Dwarf Fighter 7 Rogue 1
CR 8; Size: M Type: Humanoid;
HD (7d10)+(1d6)+32; hp 85; Init +4 (+4 Dex, +0 Misc.); Speed Walk 15';
AC 22 (flatfooted 20, touch 11),

Dagger +11/+6 0'/P (1d4+4 19-20/x2 Neither T) or Dagger (Thrown) +11/+6 10'/P (1d4+4 19-20/x2 Neither T) or
Dagger (Silvered) +11/+6 0'/P (1d4+4 19-20/x2 Neither T) or Dagger (Silvered/Thrown) +11/+6 10'/P (1d4+4 19-20/x2 Neither T) or
*Gauntlet +11/+6 0'/B (1d4+4 20/x2 Neither T) or
Longbow (+4 Mighty/Composite) +11/+6 110'/P (1d8+4 20/x3 Neither M ) or
Waraxe (Dwarven) +12/+7 0'/S (1d10+6 20/x3 Neither M ) or
*Trollgrater: Waraxe +1 [Dwarven(Flaming/Flaming Burst against trolls and regenerating opponents)] +13/+8 0'/S (1d10+7 20/x3 Primary M +1d6 fire damage (2), on a critical hit deals extra fire damage (+2d10)) or
Warhammer +11/+6 0'/B (1d8+4 20/x3 Neither M );

SA: Sneak Attack +1d6,Stonecunning, save +2 vs. poison, save +2 vs. spells, +4 dodge vs. giants, +1 to hit trollkin, +2 on Appraise of stone/metal items, +2 on stone/metal Craft check;
Vision: Darkvision (60') AL: NG; Save: Fort +9, Ref +8, Will +2;
Str 18, Dex 18, Con 18, Int 14, Wis 10, Cha 10

Skills and Feats: Climb +1, Craft (Armorsmithing) +6, Craft (Leatherworking) +4, Craft (Trapmaking) +4, Craft (Weaponsmithing) +6, Disable Device +5, Listen +2, Move Silently +5, Open Lock +6, Search +6, Spot +3, Tumble +-1;

Ambidexterity, Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Cleave, Exotic Weapon Proficiency, Martial Weapon Proficiency, Power Attack, Quick Draw, Shield Proficiency, Simple Weapon Proficiency, Weapon Focus (Waraxe (Dwarven)), Weapon Specialization (Waraxe (Dwarven))

Possessions: 1.0 Alchemist's Fire, 2.0 Arrows (20), 1.0 Backpack, 1.0 Bedroll, 1.0 Chainmail+1, 1.0 Crowbar, 1.0 Dagger, 1.0 Dagger (Silvered), 1.0 Flint and Steel, 1.0 Full Plate, 1.0 Garnet (Violet), 1.0 Gauntlet, 1.0 Hammer, 2.0 Holy Water, 1.0 Keoghtom's Ointment, 1.0 Longbow (+4 Mighty/Composite), 3.0 Oil (1 Pt. Flask), 1.0 Outfit (Explorer's), 4.0 Piton, 2.0 Potion (Cure Light Wounds), 7.0 Rations (Trail/Per Day), 1.0 Rope (Hemp/50 Ft.), 1.0 Sack, 1.0 Saddle (Military), 1.0 Saddlebags, 1.0 Shield+1 (Large/Steel), 1.0 Signet Ring, 2.0 Tanglefoot Bag, 1.0 Thieves' Tools (Masterwork), 1.0 Waraxe (Dwarven), 1.0 Waraxe+1 [Dwarven(Flaming/Flaming Burst against trolls and regenerating opponents)], 1.0 Warhammer, 1.0 Warpony, 4.0 Water (Pint)
 

Milo Windby

Milo Windby, M Halfling (Lightfeet) Rogue3 Cleric5
CR 8; Size:S Type Humanoid;
HD (3d6)+(5d8)+24; hp 63; Init +8 (+4 Dex, +4 Misc); Spd Walk 20';
AC 19 (flatfooted 19, touch 15),

Club (Small) +8 0'/B (1d4+2 20/x2 Neither S) or Club (Small/Thrown) +5 10'/B (1d4+2 20/x2 Neither S) or
Crossbow (Light) +10 80'/P (1d8 19-20/x2 Neither S) or
Dagger +1 +9 0'/P (1d4+3 19-20/x2 Neither T) or Dagger +1 (Thrown) +6 10'/P (1d4+3 19-20/x2 Neither T) or
Reft & Rend *Handaxes +3 +5; +5 0'/S (1d6+5/1d6+4 20/x3 Two-Weapons S (Handaxe +3)&Ambidexterity)

SA: Sneak Attack +2d6,Evasion, Uncanny Dodge (Dex bonus to AC), Spontaneous casting, +2 morale bonus vs fear, Turn Undead 5/day; Vision: Normal AL: TN; Sv: Fort +9, Ref +9, Will +9; Str 14, Dex 18, Con 16, Int 14, Wis 16, Cha 14

Skills and Feats: Bluff +3, Climb +5, Concentration +6, Decipher Script +3, Diplomacy +3, Disable Device +12, Heal +4, Hide +12, Intimidate +3, Jump +6, Knowledge (Arcana) +3, Knowledge (Religion) +3, Listen +13, Move Silently +13, Open Lock +12, Pick Pocket +3, Search +12, Spellcraft +3, Spot +7, Tumble +12;

Ambidexterity (granted by Reft & Rend), Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Exotic Weapon Proficiency (rogue), Improved Initiative, Martial Weapon Proficiency (handaxe), Scribe Scroll, Shield Proficiency, Simple Weapon Proficiency

Possessions: 1.0 Backpack, 1.0 Backpack (Small), 1.0 Bedroll (Small), 2.0 Bolts (Crossbow/10), 1.0 Chain Shirt (Small), 1.0 Club (Small), 1.0 Crossbow (Light), 1.0 Dagger +1, 1.0 Dog (Riding), 1.0 Flint and Steel, 2.0 Handaxe +3, 1.0 Lantern (Hooded), 3.0 Oil (1 Pt. Flask), 1.0 Rope of Climbing, 1.0 Sack, 1.0 Saddle (Military), 1.0 Saddlebags, 1.0 Shield (Small/Steel/Small), 1.0 Signet Ring, 1.0 Staff (Healing), 3.0 Sunrod, 1.0 Thieves' Tools, 3.0 Water (Pint/Small),

Deity: Usamigaras N Domains: Trickery (Bluff, Disguise and Hide are class skills.) Luck (You gain the power of good fortune. Once per day this extraordinary ability allows you to re-roll one roll.)
 

Milo 10th

Milo Windby, M Halfling (Lightfeet) Rogue3 Cleric7 CR 10;
Size:S Type Humanoid;
HD (3d6)+(7d8)+30;
hp 78;
Init +4 (+4 Dex, +0 Misc);
Spd Walk 20';
AC 19 (flatfooted 15, touch 15),

Attacks: *Handaxe +3 +9;+9 0'/S (1d6+5/1d6+4 20/x3 Two-Weapons S (Handaxe +3)&Ambidexterity)
Crossbow (Light) +12/+7 80'/P (1d8 19-20/x2 Neither S ) ;

SA: +2 morale bonus vs fear,Evasion,Sneak Attack +2d6,Spontaneous casting,Turn Undead 5/day,Uncanny Dodge (Dex bonus to AC);

Vision: Normal
AL: TN;
Sv: Fort +10, Ref +10, Will +10;
Str 14, Dex 18, Con 16, Int 14, Wis 16, Cha 14

Skills and Feats: Bluff +9, Climb +5, Concentration +8, Decipher Script +3, Diplomacy +5, Disable Device +12, Heal +4, Hide +12, Intimidate +5, Jump +6, Knowledge (Arcana) +4, Knowledge (Religion) +4, Listen +13, Move Silently +13, Open Lock +11, Pick Pocket +5, Search +12, Spellcraft +3, Spot +7, Tumble +12;

Ambidexterity,Armor Proficiency (Heavy) (1x),Armor Proficiency (Light) (1x),Armor Proficiency (Medium) (1x),Exotic Weapon Proficiency,Martial Weapon Proficiency,Scribe Scroll,Shield Proficiency,Simple Weapon Proficiency,Two-Weapon Fighting

Possessions: 1 Acid (Flask), 1 Backpack (Small), 1 Bedroll (Small), 5 Bolts (Crossbow/10), 1 Chain Shirt (Small), 1 Crossbow (Light), 2 Dagger +1, 1 Dog (Riding), 1 Flint and Steel, 2 Handaxe +3, 1 Lantern (Hooded), 5 Oil (1 Pt. Flask), 1 Rope of Climbing, 1 Sack, 1 Saddle (Military), 1 Saddlebags, 1 Shield (Small/Steel/Small), 1 Signet Ring, 1 Staff (Healing), 3 Sunrod, 3 Water (Pint/Small), 2 Holy Water (Flask), 1 Thieves' Tools (Masterwork), 3 Chalk (1 piece), 1 Holy Symbol (Silver), 1 Scroll (Consecrate/Cleric/6th), 1 Scroll (Control Weather), 1 Scroll (Divine Flame/Cleric/6th), 1 Scroll (Protection from Evil/Cleric/6th), 1 Scroll (Resist Elements/Cleric/6th), 1 Scroll (Raise Dead), 1 Scroll (Restoration), 1 Scroll (Flame of Faith/Cleric/6th), 1 Scroll (Magic Circle against Evil/Cleric/6th), 1 Scroll (Sword Stream/Cleric/6th), 1 Scroll (Lesser Restoration), 1 Scroll (Hold Person), 1 Scroll (Sound Burst/Cleric/6th), 1 Sword +1 (Short), 3 Dagger (Silver), 1 Bag of Holding (Type 1),

Deity: None N Domains: Trickery(Bluff, Disguise and Hide are class skills.) Luck(You gain the power of good fortune. Once per day this extraordinary ability allows you to re-roll one roll.)
 
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Brigit 10th

Brigit Deeperdown, M Dwarf Fighter10 CR 10;
Size:M Type Humanoid;
HD (10d10)+40;
hp 105;
Init +4 (+4 Dex, +0 Misc);
Spd Walk 15';
AC 23 (flatfooted 22, touch 11),

Attacks: Trollgrater +16/+11 0'/S (1d10+7 20/x3 Neither M (Waraxe +1 (Dwarven/Flaming/Flaming Burst only against regenerating)), +1d6 fire damage (2), on a critical hit deals extra fire damage (+2d10)) or Waraxe (Dwarven) +15/+10 0'/S (1d10+6 20/x3 Neither M ) or Longbow (+4 Mighty/Composite) +14/+9 110'/P (1d8+4 20/x3 Neither L ) or Warhammer +2 +16/+11 0'/B (1d8+6 20/x3 Neither M ) or Warhammer +14/+9 0'/B (1d8+4 20/x3 Neither M ) or *Gauntlet +14/+9 0'/B (1d4+4 20/x2 Neither T ) or Dagger +14/+9 0'/P (1d4+4 19-20/x2 Neither T ) or Dagger (Thrown) +14/+9 10'/P (1d4+4 19-20/x2 Neither T ) or Dagger (Silvered) +14/+9 0'/P (1d4+4 19-20/x2 Neither T ) or Dagger (Silvered/Thrown) +14/+9 10'/P (1d4+4 19-20/x2 Neither T ) or Mace +2 (Heavy/Terror) +16/+11 0'/B (1d8+6 20/x2 Neither M Create terrifying aura) or Jeweled Mace (Heavy) +14/+9 0'/B (1d8+4 20/x2 Neither M (Mace (Heavy))) ;

SA: +1 to hit orcs/goblinoids,+2 on Appraise of stone/metal items,+2 on stone/metal Craft check,+4 dodge vs giants,save +2 vs spells,save +2 vs. poison,Stonecunning;

Vision: Darkvision (60'),Normal
AL: NG;
Sv: Fort +11, Ref +7, Will +3;
Str 18, Dex 18, Con 18, Int 14, Wis 10, Cha 10

Skills and Feats: Climb +0, Craft (Armorsmithing) +10, Craft (Leatherworking) +3, Craft (Trapmaking) +3, Craft (Weaponsmithing) +11, Listen +4, Ride +8, Search +7, Spot +4;

Ambidexterity,Armor Proficiency (Heavy) (1x),Armor Proficiency (Light) (1x),Armor Proficiency (Medium) (1x),Cleave,Dodge,Exotic Weapon Proficiency,Improved Two-Weapon Fighting,Martial Weapon Proficiency,Power Attack,Quick Draw,Shield Proficiency,Simple Weapon Proficiency,Two-Weapon Fighting,Weapon Focus (Waraxe (Dwarven/1-H)),Weapon Specialization (Waraxe (Dwarven/1-H))

Possessions: 6 Arrow (Silvered), 0 Outfit (Explorer's), 1 Arrows (50), 1 Backpack, 1 Bedroll, 1 Chainmail +2, 1 Crowbar, 1 Flint and Steel, 1 Full Plate, 1 Hammer, 1 Leather +1, 1 Mirror (Small/Steel), 6 Oil (1 Pt. Flask), 4 Piton, 2 Potion (Cure Light Wounds), 2 Potion (Cure Moderate Wounds), 1 Potion (Water Breathing), 7 Rations (Trail/Per Day), 1 Ring (Freedom of Movement), 1 Rope (Hemp/50 Ft.), 1 Rope of Entanglement, 1 Sack, 1 Saddle (Military), 1 Saddlebags, 2 Shield +1 (Large/Steel), 1 Shield +2 (Large/Steel), 1 Signet Ring, 1 Pony (War), 1 Trollgrater, 1 Vial of Honey, 1 Waraxe (Dwarven), 1 Longbow (+4 Mighty/Composite), 1 Warhammer +2, 1 Warhammer, 1 Gauntlet, 3 Dagger, 1 Dagger (Silvered), 1 Mace +2 (Heavy/Terror), 3 Turpentine (Flask), 1 potion brewing supplies, 1 Jeweled Mace (Heavy), 1 Silver Cross, 1 Holy Water (Flask), 1 Water (Pint), 3 Garnet (Violet),
 

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