Min/max'ing Rogues!

Hmm. I rather think a guy in black in an alley would be suspicious. Seeing someone clad in nice clothes would probably just lead to assume you that he relieved himself. Much less suspicious than a ninja.
 

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Darklone said:
Hmm. I rather think a guy in black in an alley would be suspicious. Seeing someone clad in nice clothes would probably just lead to assume you that he relieved himself. Much less suspicious than a ninja.

But you don't actually see the ninja, which is the point...

Wow, this strayed off topic :P Guess that's all the info I'm getting eh
 

Well, I guess you learned that to min/max your rogue you should wear dark clothing to more efficiently hide in shadows. :)

I believe the "Shadow" enhancement on some light armor would do the trick.
 

If you are set on getting yourself into Melee I would suggest the spiked chain and the vexing flanker/adaptable flanker rout. You can choose to count any space that you threaten as the space you are considered for a flank from. With the spiked chain this opens a great deal of space, and you don't have to even be behind the opponent.

Personally I am in the ranged rogue rout. point blank shot, precise shot, weapon focus xbow, xbow sniper, rapid reload and dead eye shot and you are set. SA with a xbow from 60' away places you well out of range of danger. the Dead Eye Shot is mainly for when you just can't get your full attack in or SA, Many a game have we let our fighter chip away at a monster just to have my rogue follow up with a SA and finish the creature.

Telling blow is nice if you can get a keen rapier but then you have to get close to your opponent, and Rogues don't tend to have the high armor/hp of the fighter. Things that keep you off the front line are your best friend. UMD, UMD, UMD. A Wand of Improved Invisibility and a wand of (Ray of your choice) can make that rogue a very deadly opponent...but then again the Improved Invis rogue with xbow sniper and rapid reload is nasty as well.

Ranged Skill Monkey Rogue is IMO the best rout, but everybody has their preferences.
 

Mistwell said:
Most people say that there are four basic [edit - combat] archetypes for rogue builds:

1) Two Weapon Fighting (more hits = more sneak attack damage)
2) Spring Attacking (distance = fewer hits on you = live longer)
3) Ranged (distance = fewer hits on you = live longer)
4) Reach (more flanking squares and AOOs = more attacks and sneak attacks)


I have a character who is currently a Changeling Rogue 5/Fighter 1/Warshaper 2. She kind of fell into my lap with this format, but, I gotta say that if you can incorporate Warshaper* into a Rogue someway, then do it. Not only do you get the +4 to Con and Ste, but you also get reach and fast healing. And instead of Two Weapon Fighting, how does Multi-Attack sound with your new natural weapons? Talk about being an assassin! Natural weaponry while being masterfully disguised? So, you would fulfill #1 and #4 of the above with other awesome perks (such as +4 to con = live even longer).

If I would've had more time to think about my Rogue character, I would've probably gone Druid perhaps (since I have a penchant for combat over skills). But, being a Changeling was superior due to the fact that you are almost always shapechanged and you don't have to sacrifice rogue levels. Lastly, you can really skill it out from a Diplomacy/Bluff/Disguise perspective.

*For those not familiar with Warshaper, you need to have some type of shapechanging ability and many of the class abilities are only effective if you are in a shapechanged form.
 

SadisticFishing said:
But you don't actually see the ninja, which is the point...

Wow, this strayed off topic :P Guess that's all the info I'm getting eh
Yah well...

You don't see the ninja because he wears clothes like anyone else... like that guy in the alley.
Unkabear said:
Personally I am in the ranged rogue rout. point blank shot, precise shot, weapon focus xbow, xbow sniper, rapid reload and dead eye shot and you are set. SA with a xbow from 60' away places you well out of range of danger. the Dead Eye Shot is mainly for when you just can't get your full attack in or SA, Many a game have we let our fighter chip away at a monster just to have my rogue follow up with a SA and finish the creature.

Telling blow is nice if you can get a keen rapier but then you have to get close to your opponent, and Rogues don't tend to have the high armor/hp of the fighter.
Is Telling Blow restricted to melee?? Don't have the book here right now. If not, handcrossbows rock.
 



Particle_Man said:
For a counter-example I present exhibit A. Note the colour of the clothing of the ninja in panel 4. :)

http://www.giantitp.com/comics/oots0454.html

BTW, I am aware that ninjas in OOTS can wear other colours too, but they certainly don't dress "just like everybody else, like that guy in the alley".
If you're specifically going for actual hiding, yeah, you might wear an outfit to arrange to blend into the shadows.

That's not how RL ninjas typically worked, however.

They used Disguise.

Approach the dojo dressed up as a peasant, possibly carrying the normal shipment of rice (and there's actual rice in there if it's checked).

Quietly and forcibly exchange clothes with one of the guards (if you cannot secure a guard's uniform in advance).

Play the role of the guards for a while until you can get close enough to the target without arousing suspicion.

Kill target, leave no witnesses. This is ideally done while you're alone with the target somewhere a person could plausibly come through the window. Also works if you can kill all witnesses.

Make up some plausible tale about a guy dressed in black escaping through the window to give to your "fellow guards".

Leave in the same manner you came in.

It's not about hiding, it's about looking like you belong.
 


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