D&D 5E (2024) Mind Blast. Aberrant Mind Sorcerer Build Theory Craft.

Zardnaar

Legend
So I have covered the Dragon Sorcerer and Chromatic Orb abuse a bit. I like it as a hybrid controller/striker hybrid.

My players have been using spells that target wisdom a lot. Hold spells, command, sleep, Hypnotic pattern, tasha laughter etc. There's heaps of them.

Zards tastes lean more towards control or an acid sorcerer to see if one could make that work.

So this build with your help is pure control. Sitting behind the DM screen I'm noticing the abysmal intelligence saves a lot of monsters have. So this concept is controller focused on targeting intelligence saves then charisma then wisdom. Pure control doesn't mean all spells must be control spells but the majority will be.

Most of the required spells you get for free. Assume Xanathars and Tashas are allowed. Tashas mind whip is the MVP spell. Synaptic Static as well. Metamagic twin spell its to good not to use imho. Beyond that I haven't put to much thought into it.

I haven't seen Aberrant Mind in action. In 5.0 it was outclassed by clockwork. Now its other way around.

How would you do it and what are your thoughts?
 

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There aren't many Int or Cha targeting spells.

But IMO, since you can cast quietly, then a level of rogue or bard 2 for expetise in stealth seems like a great choice.
Subtle metamagic for the rest of your spells.

Really tempted to do arcane trickster 9 for disadvantage on saving throws, and reliable talent along the way to ensure you always stealth. But that's investing quite a few levels.

Or warlock 2 for Mask of Many Faces and extra range on Mind Sliver.
 

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