Miniatures Handbook Spells in regular game?

LGodamus said:
Heck I see the warmage as weak....magic in 3.x is good at alot of things...but direct damage is one of its weaker points....they kept the same base damages from 2e, but everyones HP tripled since 2e!

HP tripled? That's a bit of an exaggeration. There's no hit-die cap for character classes anymore, but monsters never had one anyway.

A good fighter will deal alot more direct damage, more reliably , and for a longer time than any wizard or sorcerer.....

That assumption regarding fighters outdamaging wizards generally assumes the fighters close into melee combat immediately, power attack, yet still manage to hit every time. In practice that routinely doesn't happen. I can safely say that my warmage routinely outdamages the party fighters, and rarely runs out of steam. At 14th level, he cast seven spells of levels 1-6th, and five 7th level ones. And that doesn't take magic items into account.
 

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Felon said:
HP tripled? That's a bit of an exaggeration. There's no hit-die cap for character classes anymore, but monsters never had one anyway.



That assumption regarding fighters outdamaging wizards generally assumes the fighters close into melee combat immediately, power attack, yet still manage to hit every time. In practice that routinely doesn't happen. I can safely say that my warmage routinely outdamages the party fighters, and rarely runs out of steam. At 14th level, he cast seven spells of levels 1-6th, and five 7th level ones. And that doesn't take magic items into account.


Not really and exaggeration at all...especially for iconic monster such as dragons....they more than tripled.


sure warmage has alot of damage for ,what maybe 3 or four fights? IMG there usually is alot more than a couple of fights before resting , generally. The PCs can fight less and rest more , and that just gives the baddies time to regroup and heal too.
 

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