JamesonCourage
Adventurer
Support the DM's decisions, for the reasons outlined here.
A halfling in the party w/ a -1 STR mod scored a hit, then rolled a 1 on his damage die. Our party bard was singing at the time. The DM said that the character did 1 point of damage: 1 rolled, -1 penalty = 0 + 1 bard song = 1. The players thought this should have been 2: 1 rolled, -1 penalty = 0, minimum damage rule adjusted to 1 + 1 bard song = 2.
We later had the same situation come up when he scored a crit, then rolled 1 twice on his damage dice. DM's ruling: 0 + 0 = 0, adjust to 1. Players' thinking: 0, adjusted to 1 + 0, adjusted to 1 = 2.
"... Critical hit damage is usually double damage, which means rollirng damage twice, just as if the attacker had actually hit the defender two times. (Any extra damage dice, such as from a rogue's sneak attack, are not rolled multiple times, but are added to the total at the end of the calculation.)"
Actually there IS a rule for that. (Check the SRD via the link provided above.)I agree with the DM for the reasons above (and because that's the way my 8 STR halfling rolled his +1 Short Sword damage - 1d4 straight up). To accept the player's approach requires rules for which bonuses and penalties apply first.
1 - 1 for STR = 0, bumps to 1, + Bard bonus = 2, or
1 + 1 Bard bonus = 2 - 1 STR = 1
There are, to my knowledge, no rules for ordering these bonuses and penalties. That suggests they are all summed together to compute damage. The "minimum of 1" applies after that computation, so if bonuses and penalties net out to 0 or more, the minimum rule is never invoked.
Yeah, I can get behind the idea that the minimum damage rule isn't really necessary.In my games, we often get rid of the rule. It saves the hassle of the semantics these questions entail, and it's entirely realistic that your puny halfling with meager strength would simply be unable to harm a big tanky brute in physical way.