Aust Diamondew
First Post
Could have minions immune to damage on misses only from characters lower than its level.
I don't really see it as being a big issue though.
I don't really see it as being a big issue though.
This is a pretty good idea. I suspect that the 4E development hasn't implemented something like to simplify the tracking (we can see a previous step of the development on the DDMs, where they had more than one hit point and could be bloodied), but for those who are bothered by things like that - nice.UngeheuerLich said:What about: if it takes damage from a miss, it is bloodied.
Bloodied minion: any damage kills it.
Well some of us have been saying something like this for a while. And we're not all sad about it!Korgoth said:So D&D is now officially a Forge game?
If so, it is a sad day.
Rob Heinsoo said:There might not be anyone else out there who would publish this kind of game. They usually get entrenched in the simulation aspect.
Indie games are similar in that they emphasize the gameplay aspect, but they’re super-focused, like a narrow laser. D&D has to be more general to accommodate a wide range of play.
Celebrim said:The way 4e works the rules only work on the assumption that one of the participants in the action is a PC.
The implication of this is that they tell you nothing about what happens when an NPC fights an NPC, and as such you must either use different rules or wing it.
The 4e edition rule for what happens when minions get in a fist fight is 'what ever you want'.
The corrolary is, 'If you care what happens, then the NPC isn't a minion.'
The corrolary of that is that giving an NPC a name transforms them from a minion into something else, possibly with accompanying loss of level but at least now they have hit points.
Scribble said:But what's the average hit bonus of a character of a level where fighting minions is appropriate?
Celebrim said:Is that your professional opinion?
Because it isn't mine.
JesterOC said:I was just making a point that some aspects of 4E do require the DM to make sure he uses the right system for the job needed. Like don't use minons in a bar fight. 3E did not have such limitations.
So that is a bit of heresay and experience talking. I just meant that 4E, while the powers are very specific and well thought out, does have some mechanics that are not universal. Take for instance the goblin harpoon dude. That is a special case rule made just for that monster. That kind of stuff did not happen much in 3E which means it is easier to make monsters for video games for 3E.
Celebrim said:As far as I can tell, appropriate for an orc soldier is going to be somewhere between 4th and 14th level, with occassional forays slightly to other that if you are careful. That implies attack bonuses for defenders in the range of +8 to about +17 if I understand the math right. For a considerable portion of that, the orc soldier actually has a better to hit than the hero. Further, the orc soldier is always a better axe wielder than an orc chieftain. He just dies to a hornet sting or a 0th level commoner girl with a steak knife if you try to abide by the rules for PC's.
That's what exception based design means. It means you don't get to ask questions because the answers are 'just because'.
Why is it that the PCs no matter how heroic they will become will always have less hitpoints than thier foes?
Just because they need a monster that lives for a while against the combined forces of the party without actually being a significant threat to them.
There isn't any in game reason and you shouldn't bother looking for one.
4e says, "Oh screw this. It's a game. Nobody asks what happens to the soldiers in Settlers of Cataan after you play one. It's just a game."