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Minion Fist Fights

Blackeagle said:
I realize this discussion has been going on forever, but perhaps I can offer a new perspective. I teach some self defense stuff, so I've learned a bit about what it takes to stop a human attacker. There are essentially two ways to stop an assailant: physically incapacitating them (either through blood loss or destroying a vital part of the central nervous system) or by hurting them enough to persuade them to stop attacking you (a psychological stop). Self defense tends to emphasize the first method, because the second isn't a sure thing. Your assailant may be on drugs, or adrenaline, or just really determined.

This is what I think differentiates minions from heroes and non-minion NPCs. A hero has the psychological wherewithal to keep fighting even when he's injured. As long as he can physically keep fighting, he's going to do so. Same with non-minion NPCs. Minions, on the other hand, are not made of such stern stuff. As soon as they take a solid hit, even if it's not life threatening, they turn into a gibbering wreck. If they have the intelligence and willpower to actually do something, all they'll be doing is trying to staunch the bleeding and bind up their wounds.

The key is to think of what happens below 0hp differently for a minion than a non-minion. A non-minion with negative hit points is unconscious (or dead). A minion with negative hp may be unconscious or dead, but they may just be lying there in shock, or sitting there staring at his wound, or trying to staunch the flow of blood. They're both out of the fight, but one had to be physically battered into submission while the other was a wimp who gave up on the first hit. It's their psychological durability, rather than their physical durability that differs.

Oooh. How about this as a compromise: minions have HP equal to their Con +1, and are disabled (and bloodied) after taking a point of damage. So, a dagger thrust will drop a minion, but may not actually lethally injure him. This gets us transparency with other forms of HP generation, and lets us upgrade from minion to nonheroic by simply pulling off the 'disabled on any damage' flag.
 

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hong said:
You are not having badwrongfun. You are failing to have badwrongfun. In fact, you are also failing to have goodrightfun. The way to start having fun, whether of the badwrong or goodright variety, is to stop thinking.

This is possibly the worst advice I've ever seen.

I'm having a hard time thinking of anything that isn't improved by some serious thoughtfulness either before, after, or during the event (depending on what you are doing). Maybe there is something out there, but I don't know what it is. It definately isn't gaming, which is almost by definition thinking seriously for the purposes of relaxation. If you don't like thinking, I can't imagine why you like gaming.
 

Celebrim said:
This is possibly the worst advice I've ever seen.

I'm having a hard time thinking of anything that isn't improved by some serious thoughtfulness either before, after, or during the event (depending on what you are doing). Maybe there is something out there, but I don't know what it is. It definately isn't gaming, which is almost by definition thinking seriously for the purposes of relaxation. If you don't like thinking, I can't imagine why you like gaming.

So. Tell me how much fun you are having gaming.
 

Celebrim said:
This is possibly the worst advice I've ever seen.

I'm having a hard time thinking of anything that isn't improved by some serious thoughtfulness either before, after, or during the event (depending on what you are doing). Maybe there is something out there, but I don't know what it is. It definately isn't gaming, which is almost by definition thinking seriously for the purposes of relaxation. If you don't like thinking, I can't imagine why you like gaming.

FTR, I agree with this. However, I find this so incredibly intuitive that I find stating that I agree with it mostly to be wear and tear on pixels, and I personally find people blithely stating otherwise to be a wonderful shibboleth for "My opinions are sufficently divergent from yours on what constitutes 'fun' and 'play' that it is impossible for us to have meaningful dialogue; do not try without a thorough examination of terms." I can then decide whether I want to open with such a discussion, or simply not respond.
 

Celebrim said:
This is possibly the worst advice I've ever seen.

I'm having a hard time thinking of anything that isn't improved by some serious thoughtfulness either before, after, or during the event (depending on what you are doing). Maybe there is something out there, but I don't know what it is. It definately isn't gaming, which is almost by definition thinking seriously for the purposes of relaxation. If you don't like thinking, I can't imagine why you like gaming.

When Hong says thinking, I assume by default he means 'thinking too much'.
 

"When you use minions, you should use those of a level appropriate to the encounter you’re building. The concept of minions is to provide fun filler for encounters, not to provide a way for a 1st level character to gain 1,000+ XP for defeating a 23rd-level abyssal ghoul minion by rolling a natural 20. Minions are a rules abstraction, and one of the many tools a DM has to build exciting encounters." --Stephen Schubert, from the new minions article
 


Andor said:
Red Blunder said:
Or: How I Learned to Stop Thinking and Love the Hong
Does that imply that Slim Pickens is going to ride Hong into an apocolyptic mushroom cloud?

No, it means Hong going to sit in a wheelchair, talk with a German accent, and strangle himself with his robotic hand.
 

hong said:
So. Tell me how much fun you are having gaming.

Well, I spent the last 7 hours drinking soda, eating cheese cubes, and laughing uproariously with friends, so I think I'm having a lot of fun gaming.

There's nothing like a humanoid raven turning into a giant shark in order to bite an undead with an aura that makes people drown to drive home the importance of realistic simulation in gameplay.
 

Does anyone in Australia have an industrial robot arm that can strangle Hong? Cause I think I'd pay to see that. ;)


@$#%^ed weak dollar, uh it'll have to be cheap.
 

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