Kunimatyu said:"When you use minions, you should use those of a level appropriate to the encounter you’re building. The concept of minions is to provide fun filler for encounters, not to provide a way for a 1st level character to gain 1,000+ XP for defeating a 23rd-level abyssal ghoul minion by rolling a natural 20. Minions are a rules abstraction, and one of the many tools a DM has to build exciting encounters." --Stephen Schubert, from the new minions article
Exactly.Lizard said:Well, I spent the last 7 hours drinking soda, eating cheese cubes, and laughing uproariously with friends, so I think I'm having a lot of fun gaming.
There's nothing like a humanoid raven turning into a giant shark in order to bite an undead with an aura that makes people drown to drive home the importance of realistic simulation in gameplay.
Lurker37 said:Consider: any major character who has survived previous rounds of combat with the PCs needs to have a damn good reason from the DM for being killed by a single blow because it has the potential to be jarringly anti-climatic. So such characters should probably be either weakened somehow (injury, poison, illness etc) or else suffer some form of treachery if they need to be 'written out'.
I do not like "not thinking", but I'd like to stop the moment it provides no longer fun.Kishin said:When Hong says thinking, I assume by default he means 'thinking too much'.
Indeed. And I also declare "Mustrums Different Scale Theory" FTW, too!Lizard said:So, mammoth minions FTW!
robertliguori said:Oooh. How about this as a compromise: minions have HP equal to their Con +1, and are disabled (and bloodied) after taking a point of damage. So, a dagger thrust will drop a minion, but may not actually lethally injure him. This gets us transparency with other forms of HP generation, and lets us upgrade from minion to nonheroic by simply pulling off the 'disabled on any damage' flag.
Yeah, the DMG in previous editions was harsh the way it prevented people from doing that.Hussar said:Because it will let me have scenes like this one in my game:
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And any rules that let me do that? Well, gimme please.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.