Family said:There are some Rivers you don't want to cross.
Wait, what does any of this have to do with Buffy the Vampire Slayer?
Family said:There are some Rivers you don't want to cross.
Korgoth said:Wait, what does any of this have to do with Buffy the Vampire Slayer?
Korgoth said:Wait, what does any of this have to do with Buffy the Vampire Slayer?
La Bete said:A house rule is RAW because of Rule 0? Try and make that fly in the Rules Forum. I triple-dog-dare ya.
Andor said:Done. The consensus seems to be that the GM altering a creature's stats at whim is legit, although most feel that it should be done during encounter design and not fudged at the table. (Which I agree with in general.)
Desert Gled said:Simply put: By the RAW, the DM is not required to follow the RAW. That does not make his houserules RAW.
Lizard said:You've apparently missed the many threads/posts where people are incredibly excited about the "freedom" 4e gives them, as if DMs haven't been handwaving rules/making up ad-hoc rules since, oh, 1974 or so.
The frack?
Hong, either stop posting late at night or send me whatever you're on, because this entire post made no sense, even by Hong non-sequiter standards.
Nobody said it was not legit. The issue is whether it was in the rules.Andor said:Done. The consensus seems to be that the GM altering a creature's stats at whim is legit, although most feel that it should be done during encounter design and not fudged at the table. (Which I agree with in general.)
It is legit, but still not RAW, as I understood it. Legit, because you can change the rules if you're the DM. Not RAW, because the Rules As Written do not contain the specific house rule the DM is making. Only the "right" to change something...Andor said:Done. The consensus seems to be that the GM altering a creature's stats at whim is legit, although most feel that it should be done during encounter design and not fudged at the table. (Which I agree with in general.)
Just to be clear - are you claiming that there is no difference in the play experience one would get from playing an encounter with minions in 4e, and a variant of the same encounter in HeroWars in which the minions simply lend their APs to the real protagonist?Storm-Bringer said:But there is no difference. You are rolling a 'skill challenge' to shut off the damage that is taken on a somewhat random basis. It doesn't really matter whether it is a horde of angry orcs or one orc with the same hit points and same number of attacks.
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You are arguing that flavour text needs rules to support it. By definition, it is part of the story, not the rules. The only time I can see rules being needed for a story is in some story writing competition.
Their hit points don't "waver". You might want to say that, with every missed attack that would have dealt damage to a non-minion, their hit points grow. But that is not wavering, it is unidirectional.Storm-Bringer said:And yet, no matter how many times (one, ten, or a hundred) they are to receive damage from a miss-effect, it will never add up, but it will for the 2nd level Orc drudge right next to them. In effect, their hit points waver between one and infinity, depending on how well the player rolls their attack.