Plane Sailing
Astral Admin - Mwahahaha!
I'd love to know at what stage in the development process they went from giving minions normal rolled damage for their weapon/strength etc and changed it to a fixed amount that scales by level. Hopefully once NDA's are ended some playtesters might be able to reveal something about that!
The minion excerpt tells us that it was done to reduce die rolling for minions "The damage for minions is always flat instead of rolled, which again helps speed up play as the DM only needs to roll one die for each minion." but how much extra impact would it be?
Something that I'm just idly thinking about - what would be the impact of giving minions rolled damage rather than fixed damage? The DM would roll a few extra dice, sure... but would it would make the minions tougher for the heroes? would it make them too much tougher? The legion devils would all presumably do 1d8+2 with a longsword and +2 for their strength (although would there be an implied bonus to damage for equivalent level/HD? I can't remember)
Cheers
The minion excerpt tells us that it was done to reduce die rolling for minions "The damage for minions is always flat instead of rolled, which again helps speed up play as the DM only needs to roll one die for each minion." but how much extra impact would it be?
Something that I'm just idly thinking about - what would be the impact of giving minions rolled damage rather than fixed damage? The DM would roll a few extra dice, sure... but would it would make the minions tougher for the heroes? would it make them too much tougher? The legion devils would all presumably do 1d8+2 with a longsword and +2 for their strength (although would there be an implied bonus to damage for equivalent level/HD? I can't remember)
Cheers