Mal Malenkirk
First Post
Irda Ranger said:Minions are 2FS-gritty monsters living in a 4FS-heroic game. They ignore half the game's variables. IMO, this is bad. Choosing gritty or heroic fantasy are equally valid choices, but once you've made that choice I don't think mixing them together works.
I have to disagree here; Minions aren't gritty. Your theorization is interesting but fallacious in its insistance that monsters need to follow the same rules of advancement for the gritty/heroic status to be maintained.
Gritty only involves the PC. For a game to be gritty, the PCs needs to face death in no more than a handful of attacks. Shadowrun, for example, is fairly gritty.
If the PCs are as tough as D&D 4e PCs are, gritty flies of the window no matter whether they only face equally tough monsters or hordes of minions.
In 3e, several monsters die in one hit. And commoners, who are 98% of the population, are all killed in one blow. It doesn't make the game gritty in the least.
On the contrary, minions are pure creation of the heroic style of gameplay. Every single game featuring minions rules I can think of is in the heroic genre. Fengshui and Mutant&Mastermind, for example. On the other hand there is no minions in Shadowrun or Riddle of Steel, nor any gritty game I can think of. Closest I can think of is WoD, but then this game isn't nearly as gritty as it pretends to be.
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