aco175
Legend
Something came up in last weeks game that made me wonder about minions taking auto damage and thus killing them. I think it was the paladin's power that deals damage to everyone adjacent to the creature hit. It got me wondering about one of the other powers that the thief has in his assassin path where he deals damage when a creature misses him. Right now he walks past all the minions to get opportunity attacks on him so he can kill them if they miss. I know that I do not have to have them attack him, but I would tend to think most would the first time or the undead ones would always attack.
It seems that the rules would mean for the damage to happen and kill the minion in all these cases, similar to the fighter cleave power, but it also makes me think about a minion having more than 1 hit point, or even 10 if these powers do upward of this much. Part of me would think these types of damage would not kill the minion similar to if it hit a regular monster.
I would hesitate to take away from the player powers and nerf them just to make a few examples more realistic.
It seems that the rules would mean for the damage to happen and kill the minion in all these cases, similar to the fighter cleave power, but it also makes me think about a minion having more than 1 hit point, or even 10 if these powers do upward of this much. Part of me would think these types of damage would not kill the minion similar to if it hit a regular monster.
I would hesitate to take away from the player powers and nerf them just to make a few examples more realistic.