IMHO, if you are not having fun with minions as is I think you are running them incorrectly or simply have the wrong PC or even player makeup. If you "hide" minions from the players and they burn an encounter or, worse, a daily on a minion, you're making a big mistake. No one said that in this thread, but it has been said before. Also, the intent for a minion is to have fun. Let the player think out of the box. Try this for a houserule: a PC that expends a standard action can choose one minion to defeat automatically (kill, knock unconscious, whatever) at any time during his or her turn. So, I could move 3 squares, snap the neck of an adjacent minion, keep going 3 more squares and use a minor to heal someone. Cool, right? I spent a whole standard action just to kill a minion. Whoop-de-doo. Definitely not broken. No rolls needed, just seriously encourages roleplaying and immersion by the players. You'd be surprised how creative the players can be and they'll be begging for more minions just so they can do this sort of stuff. However, if they have an area attack, then no freebies, they have to roll. This is intended only to eliminate the inconsequential single-minion.