Still debating?
What's so difficult to understand about minions? Hasn't the 'correct' answer been stated several times in this thread?
There are no minions.
Or to be more specific: Minions only exist if a party of an appropriate level happens to be around.
Where's the problem?
Don't you know that if the rules of the game world are not also the physics of the game world, the game is deeply deeply flawed. Why should we apply logic to it?
And I disagree with the assertion that minions aren't minions when the PCs aren't around. I think that pretty much everyone has 1 hp in the game world, and having more than 1 hp is being above average.
Look at all the nit picks. "It's easier to kill a minion than a door." It's also easier to cleave a skull in two with an axe than it is to bust down a wolid oak door with an axe.
The falling damage thing? Well, a fall from 10 feet can kill you, potentially, depending on how you land. And do wee need to argue falling rules again in another edition?
"Oh, anyone can just kill a minion" So? If you get hit by a sword or a flail, you're probably going to die, or at the very least, be unable to stand up and fight.
"A housecat can kill a minion." No. Just no. and rules as written... I thought we discouraged rules lawyering in this hobby? isn't the very definition of rules lawyering sidetracking a discussion by insisting the enforcement of rules in ways like this? "well, I don't see why my cat CAN'T kill the minion, it deals 1 damage."
The townsfolk and the horde of orcs? If the townsfolk can only hit on a natural 20, then they're not taking down a horde of orcs, are they? They're having a chance to fight back with the odds greatly against them, and only the heroes can heroically take down waves and waves of monsters. A single common could fell one... maybe.
As for the level one wizard vs high-level minions thing... How long does everyone plan on ignoring that you do, in fact, have to hit a minion to deal damage? Will someone please explain on someone who is, in fact, above average having a five percent chance to kill one demon/orc/whathaveyou out of twenty or more is logically inconsistent in the real world? Other than the demon/orc part. I mean, there's every chance that if me and Peyton Manning lined up and threw 100 footballs at the same time, I would throw one further than him. It doesn't change the fact that he would throw 99 further than I could.
Does anyone have any plans of explaining how minions are poorly designed when looking at the whole of the minion, including things like chance armor class and defense bonuses and attack bonus, or are we going to just get more "it only has 1 hp!"?