How is that more than the 19 feats a 20th level human fighter will have.
Plus the fighter doesn't have to pay for 3 feats to use armor types, and feats to use weapons beyond simple.
If what you want to say is D20M has more classes that offer bonus feats that would be correct. But I don't see how they have more than fighters in D&D.
I'm not saying this is bad thing, I think it is good that D20M classes have most of their powers defined through feats.
But I don't mean to derail the thread, so to comment on the Armor adding to the MD threshold. I don't think it will hurt anything, esp. if you want your game to focus more on chars wearing armor.
As far as the guns go, I can see why they simplified it so in the core book, but it really made Ultramodern Firearms kinda disappointing. What is the point of having a rulebook on these different gun types if they aren't mechanically different from the ones already in the game.
Plus the fighter doesn't have to pay for 3 feats to use armor types, and feats to use weapons beyond simple.
If what you want to say is D20M has more classes that offer bonus feats that would be correct. But I don't see how they have more than fighters in D&D.
I'm not saying this is bad thing, I think it is good that D20M classes have most of their powers defined through feats.
But I don't mean to derail the thread, so to comment on the Armor adding to the MD threshold. I don't think it will hurt anything, esp. if you want your game to focus more on chars wearing armor.
As far as the guns go, I can see why they simplified it so in the core book, but it really made Ultramodern Firearms kinda disappointing. What is the point of having a rulebook on these different gun types if they aren't mechanically different from the ones already in the game.